Amel wrote: » The loot distribution is master looter how is that weird?
Wandering Mist wrote: » Amel wrote: » The loot distribution is master looter how is that weird? I mean the whole tagging 40%-60% system.
Amel wrote: » The way i heard it will work is that if you have the tag you need to do less dmg, but if you dont get the tag you need to do more that 50% of the total hp to overcome the fact that you didnt tag. And yes that does mean that solo players wont be able to steal world bosses from entire guilds, which is fine.
Wandering Mist wrote: » I'll be honest, the whole loot distribution method that Intrepid are going for with Ashes is very weird to me, and I don't understand what the goal of it is.
George Black wrote: » I think the loot will be icons of items on the ground that you either need to click to pick up, or spam /pickup button to pick up one by one all the nearby items.
phdmonster wrote: » Technically, even if there are 2 raids that are friendly, only one gets the loot and the other one can still get bent over.
noaani wrote: » Amel wrote: » The way i heard it will work is that if you have the tag you need to do less dmg, but if you dont get the tag you need to do more that 50% of the total hp to overcome the fact that you didnt tag. And yes that does mean that solo players wont be able to steal world bosses from entire guilds, which is fine. But they would be able to steal them from three competing guilds.
Ryufu wrote: » It is a world boss. You aren't going to be soloing a world boss.
Grimzar wrote: » When it comes to killing word bosses, If I am correct, the only way to get loot from it is to be in the party that tap boss first or party who did at least 60% of damage? So solo players who want to help, have no chance for any reward? I don't really like to beg for party invite, shouldn't there be some participation reward base on your healing/dps/agro contribution? Or maybe let all participants, who did threshold damage/healing, greed/need on items?
Aardvark wrote: » What he is wanting is like what rift did where the better you do the more likely you would get one of the drops regulardless of grouping or how well your group did. It stacked everyone on their own participation and what they put twoard the goal. With this system they are decribing for AoC the top 10 contributors could all get nothing just because they were in a group of 20 and another group was in a group of 40 and with 2x the players only managed slightly more than the 20 man group. It rewards mass numbers over ability. Basically world boss participation trophies as long as you happen to be in the largest group