WMC51 wrote: » How do we know there aren't 16 viable tabk classes since you can be a tank with any secondary or any primary with a tank secondary. Steven even mentioned evasion tanking.
Leiloni wrote: » You can't tank with tank secondary, only tank primary. Same with Cleric. Your primary class determines your role, your secondary customizes how you do that role.
noaani wrote: » WMC51 wrote: » How do we know there aren't 16 viable tabk classes since you can be a tank with any secondary or any primary with a tank secondary. Steven even mentioned evasion tanking. Because there are only 15 classes that are either tank/X or X/tank.
WMC51 wrote: » tank primary still gives you 8 classes that can tank. We've had enough rogue tanks in other MMOs. Let the people dedicated to tanking tank. We have enough we give up in killing stuff slow and questing slower. I'm sure there will be bosses where you want a mage tank or something so some reason.
delghinn wrote: » it is not like we dont have numerous examples of similar games that all have the same issue with there being so few viable tank and heal/support classes.
Neurath wrote: » delghinn wrote: » it is not like we dont have numerous examples of similar games that all have the same issue with there being so few viable tank and heal/support classes. 8 Classes to Heal, 8 Classes to Tank. I would consider these numbers to be very generous. Few of the other MMOs I have played have had 8 Tanks or 8 Types of Healer...I do not see the concerns.
Neurath wrote: » Cleric aren't the only support classes, Summoners are a jack of all trades and Bards can proc Heals. It is right that Cleric is the main healer but it will not be the lone healer. I switched from Cleric to Bard because I like the difference (Haven't seen Bard in practice yet though). People with Cleric as a Secondary Archetype can choose either Life Augments or Death Augments, which means self healing will be possible. It is not clear what Tank Secondary will enable but it should allow people to take more Damage (I assume). Tank is a more specialised role than the Support Classes in some ways.
Neurath wrote: » Most of us do not want blurred lines where all classes can tank DPS and heal. There would be no definition of roles and also no point in primary class choice. It is perfectly acceptable to have 8 styles of tank and 16 styles of support (not counting summoner). Groups will be balanced and one tank can take 7 others in a group. The group size is bigger than other MMOs but not the biggest I've seen. Therefore, less tanks will be needed overall. They need to make the 8 tank classes unique and pleasant to play. Not double the tank options to 16 variations. Primary Archetype matters.