So i know (and i am happy) that there is no "Fast Travel" in this game. There are no portals or mass summoning or any of that. In interviews, Steve talks about "limited fast travel" which implies SOME forms of fast travel so i looked in the wiki and found:
https://ashesofcreation.wiki/Mounts#Faster_travel
There are talks of public transportation (im curious about this since i haven't heard anything on it really), teleporting between metro nodes and such. But what about a long cooldown "hearthstone" that other games have? Something that you bind as your home point (can be an inn somewhere or only the node you are a citizen of) with a long 1-2 hour CD?
The example i am thinking of for a use case is really that you are out in the wild or in the middle of an open dungeon and you have to go for an emergency IRL. Instead of just logging out in the middle of nowhere or deep inside a dungeon to log back in and instantly die (since that contains a penalty) wouldn't a long CD fast travel that only effects you be beneficial? I am wondering what everyone's take on this would be? I know in other games that have this (like vanilla wow for example) with it being on a 1 hour CD it can be "abused" if you are power leveling / speed leveling if used at certain times but that is more the outlier.
And since it's possible that your home node could be sieged, make it so the item can't be used during a siege to fast return to defend. Though it seems for most sieges you have a couple days notice so it's not like it would be a surprise you should be able to get back to your node to defend it in ample time (if it takes a few hours ON FOOT to cross from corner to corner, and you have 3 days notice that you'll be sieged, i think ON MOUNT you can make it in PLENTY of time).