wiplasher4 wrote: » I kind of took that approach to make the read a bit more engaging. I just want nodes and citizens of a node to grow and overthrow if necessary or wanted. I see no reason not to allow that. Steven has specifically stated in the past that a vassal node's citizens will not be able to participate in the siege of a parent/master node. I definitely think Steven will take feedback and analyze it as it is given to him. I am just expressing my concerns and opening up a discussion on it and looking for counter arguments so people can poke holes in my worries.
wiplasher4 wrote: » So I don't think a node that is on the other side of the map would be blocking content from your node. When Steven is talking about content blocking I'd imagine he is talking about a level 5 node is blocking content for your node because you need to be level 5 or because something there ZOI is doing is disrupting that content in your ZOI. The entire thing comes back to it being called a ZOI. If it doesn't touch you it shouldn't influence you all that much when it comes to content restrictions. Other than the 5 level 6 node caps.@StevenSharif Maybe you could touch on this one little piece? I don't expect a response on my original post just yet haha
nidriks wrote: » Like I said, I think it's very valuable to provide this sort of feedback. I hadn't read too much in to the depth of the node system before reading this, though I did look up the information in the wiki. Maybe I misread, but it seemed to suggest vassals could partake in the siege.
nidriks wrote: » I do think vassals should be able to provoke dissent against a master, but I don't see that anything is stopping the vassal's population from participating in a siege against a master node.
Balrog21 wrote: » While I understand your thought about this, I dont see it as a major issue. 1. Because as soon as another server opens up a dungeon or some other content nearby, yes, this will happen if you listened to the asmon interview, in the same location do you not think 8k plus players won't want to do the same content? 2. I think a majority of players might even abandon the node just to get the higher level content opened up for them in one of the lower vassled nodes. That is the beauty of this design. It will always be changing and keeping content relevant in nodes for new players.
vmangman wrote: » nidriks wrote: » I do think vassals should be able to provoke dissent against a master, but I don't see that anything is stopping the vassal's population from participating in a siege against a master node. Vassal nodes cannot declare war or participate in a war against their parents node: "Vassals are subject to the government, alliances, wars, taxes, and trade of their parent node, and are able to receive federal aid from them. Vassal nodes cannot declare war on their parent node or any of their vassals. Citizens of vassals are bound by the diplomatic states of the parent node." Those are quotes from the wiki.
wiplasher4 wrote: » ninfosho wrote: » Imagine there's a quest in a militaristic node that requires you to win a siege and destroy a lvl 6 metro in order to enable your node's superpower Or other nodes quest line will require them to complete a certain dungeon that the metropolis is blocking and only by destroying it you can unlock that dungeon in order to progress I really don't think you'll need to destroy a level 6 node for a quest other than the siege quest. That would another entire level of ridiculous. A metropolis shouldn't be blocking a dungeon either. It would stop another metropolis from from forming so you could assume a dungeon isn't being spawned because of that. But you aren't going to get that kind of content blocking from a level 6 node. That would be nuts.
ninfosho wrote: » Imagine there's a quest in a militaristic node that requires you to win a siege and destroy a lvl 6 metro in order to enable your node's superpower Or other nodes quest line will require them to complete a certain dungeon that the metropolis is blocking and only by destroying it you can unlock that dungeon in order to progress
Due to the current design of the game you can never go against that level 6 node. No matter how much you might not like them, no matter how much you are taxed without proper representation, you and all the other nodes in it’s zone of influence can not siege against them. The only way to do it would be to completely abandon your node, lands, and freehold. You’d have to completely renounce your citizenship.
palabana wrote: » Due to the current design of the game you can never go against that level 6 node. No matter how much you might not like them, no matter how much you are taxed without proper representation, you and all the other nodes in it’s zone of influence can not siege against them. The only way to do it would be to completely abandon your node, lands, and freehold. You’d have to completely renounce your citizenship. Nodes can siege each other, but parents and vassals cannot declare wars against each other. Node Siege and Node War are two different things.
wiplasher4 wrote: » Thanks for sharing. Unfortunately that is not correct and why I am concerned. "So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship." - Steven from an interview on May 11 2018.
wiplasher4 wrote: » palabana wrote: » Due to the current design of the game you can never go against that level 6 node. No matter how much you might not like them, no matter how much you are taxed without proper representation, you and all the other nodes in it’s zone of influence can not siege against them. The only way to do it would be to completely abandon your node, lands, and freehold. You’d have to completely renounce your citizenship. Nodes can siege each other, but parents and vassals cannot declare wars against each other. Node Siege and Node War are two different things. So I thought this was the case for the longest time. Obviously wars and sieging are two different things. You can wage war without there ever being a siege. However if you continued reading the post I go on to quote Steven and show where we are all getting it wrong. wiplasher4 wrote: » Thanks for sharing. Unfortunately that is not correct and why I am concerned. "So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship." - Steven from an interview on May 11 2018.
palabana wrote: » wiplasher4 wrote: » palabana wrote: » Due to the current design of the game you can never go against that level 6 node. No matter how much you might not like them, no matter how much you are taxed without proper representation, you and all the other nodes in it’s zone of influence can not siege against them. The only way to do it would be to completely abandon your node, lands, and freehold. You’d have to completely renounce your citizenship. Nodes can siege each other, but parents and vassals cannot declare wars against each other. Node Siege and Node War are two different things. So I thought this was the case for the longest time. Obviously wars and sieging are two different things. You can wage war without there ever being a siege. However if you continued reading the post I go on to quote Steven and show where we are all getting it wrong. wiplasher4 wrote: » Thanks for sharing. Unfortunately that is not correct and why I am concerned. "So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship." - Steven from an interview on May 11 2018. That sounds stupidly boring, IMO. A fatal flaw in the system by being too restrictive simply because citizenship system exists. If vassal nodes have no rights to siege a parent node, then no one wants to be a part of a vassal node. There's no point since you cannot plan to destroy your parent node once you have enough resources and careful planning. There's no way for you to become the next Metropolis, just like you said. Looks like Node Sieges isn't going to be as fun of a feature as they claimed it to be after all. At least, what I thought was that vassal nodes cannot declare sieges against their parent nodes but is allowed to participate as an attacker to their parent nodes. That's not gonna happen because citizens are automatically registered as a defender.
noaani wrote: » palabana wrote: » wiplasher4 wrote: » palabana wrote: » Due to the current design of the game you can never go against that level 6 node. No matter how much you might not like them, no matter how much you are taxed without proper representation, you and all the other nodes in it’s zone of influence can not siege against them. The only way to do it would be to completely abandon your node, lands, and freehold. You’d have to completely renounce your citizenship. Nodes can siege each other, but parents and vassals cannot declare wars against each other. Node Siege and Node War are two different things. So I thought this was the case for the longest time. Obviously wars and sieging are two different things. You can wage war without there ever being a siege. However if you continued reading the post I go on to quote Steven and show where we are all getting it wrong. wiplasher4 wrote: » Thanks for sharing. Unfortunately that is not correct and why I am concerned. "So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship." - Steven from an interview on May 11 2018. That sounds stupidly boring, IMO. A fatal flaw in the system by being too restrictive simply because citizenship system exists. If vassal nodes have no rights to siege a parent node, then no one wants to be a part of a vassal node. There's no point since you cannot plan to destroy your parent node once you have enough resources and careful planning. There's no way for you to become the next Metropolis, just like you said. Looks like Node Sieges isn't going to be as fun of a feature as they claimed it to be after all. At least, what I thought was that vassal nodes cannot declare sieges against their parent nodes but is allowed to participate as an attacker to their parent nodes. That's not gonna happen because citizens are automatically registered as a defender. I think there are a few things you are missing about how the node system works here - things that make it obvious that citizens of vassal nodes shouldn't be able to participate in a siege against a parent. You say that if you can't siege a parent node, no one will want to be a citizen of a vassal. This comment in itself is forgetting the fact that there are limits to node populations, and not everyone will be able to be citizens of metropolis nodes. It is also forgetting that there is more to the level of a node that people care about. Many people would rather be in the highest level scientific node they can possibly be in, that is as close to their guild as is possible. Players may also place social organization or religion as their primary consideration as to which node to be a citizen of - which when you remember that each of these offer players augments for abilities, seems like a real possibility. The idea with the node system and sieges isn't that you siege the next node over (though in the first few weeks it kind of is).The idea is that you siege a node in the next metropolis cluster over.
palabana wrote: » Forget about the citizenship limits. That's irrelevant. This is only a matter of the citizens of a vassal node vs their parent node.
noaani wrote: » Rather than pitting neighboring nodes against each other, the system is designed where people from opposing node clusters will want to come in and siege nodes of other clusters. Rather than the citizens of a vassal node wanting to siege their parent node - they will want to siege nodes of a rival cluster along with people from the metropolis node. Eventually, when a rival node is successful in sieging the metropolis, that vassal node is then in the positino to rush to be the metropolis in that cluster. This is the idea behind the node system - encourage sieging more distant nodes, not those right next to you.
noaani wrote: » I don't see working how you think at all.
wiplasher4 wrote: » (I am still in belief that land is the king item people want).