akatosh wrote: » Hmm, that would cover some open world bosses, but as far as i know raids are designed around 40 players, it would still end up becoming the meta to bring as many people as possible, unless the mechanics explicitly required there being only 40 people.
akatosh wrote: » A lot of games have that, a form of scaling, like wow, etc But Steven said he wanted raids to have fixed group sizes, and didn't want scaling in his game.
akatosh wrote: » yeah, but he explicitly states that raids would be balanced towards specific group sizes, which if you brought more then what it was balanced for, it would end up trivializing the raid.
Neurath wrote: » IS have stated Raids will be dynamic (or aim to be) where subsequent Bosses will be determined by the previous Boss Encounter in terms of threat/danger etc. Which is a kind of Scaling.
akatosh wrote: » Those sound grand as long as their balanced for 40 players being the best amount to take, although I want to hear what their actually going with, because as far as I know I haven't heard any specifics on what their going with.