Neurath wrote: » No I'm not trolling, I've played Tank Classes before...but, Hate was for NPC Targets and Taunts were for PvP Targets (And PvE Targets of course). Unless you are talking of a Hate Counter for the Tank which unlocks Higher Tiered Abilities for the Tank to use. These are the only times I've seen Hate/Hatred.
Neurath wrote: » I do agree Taunts should be used in PvP because it adds more depth to the Tank. I'm ambivalent about a Hate/Hatred Counter to Unlock Higher Level Skills because there should be a better way to get DPS from a tank and lastly I still believe Hate is reserved for NPCs because all skills can apply Hate but only certain skills will Taunt. A Tank would be overpowered if all skills apply Hate rather than a limited amount of Taunts.
Wandering Mist wrote: » noaani wrote: » My hope in PvP is that abilities with hate gain on them act as short duration forced target abilities in PvP - ranging from 0.5 seconds to maybe 2 seconds for the strongest taunts in the game. What I'd really like is a taunt like the ability "Anchor Howl" from Log Horizon, which doesn't force an enemy player to attack the tank, but if they attack anyone else they will be hit by a huge counterattack for lots of damage. I think this is far more interesting than straight up forcing the character the attack the tank.
noaani wrote: » My hope in PvP is that abilities with hate gain on them act as short duration forced target abilities in PvP - ranging from 0.5 seconds to maybe 2 seconds for the strongest taunts in the game.
TheLegend27 wrote: » I must kindly ask: did you read the opening comments? I understand (and even admitted from my past experience) Hate tends to be a PvP thing - quite frankly things like "taunt" are useless in PvP in almost every other MMO. I'm trying to get a discussion going on how Hate can be applied in a PvP setting. I agree about the adding depth part here. I understand it's impossible/useless to apply continuous hate in PvP - but something like what was mentioned before "Harsh counter when a taunted/high hate opponent attacks an ally" is pretty cool, don't you think? :P
Wandering Mist wrote: » noaani wrote: » Wandering Mist wrote: » noaani wrote: » My hope in PvP is that abilities with hate gain on them act as short duration forced target abilities in PvP - ranging from 0.5 seconds to maybe 2 seconds for the strongest taunts in the game. What I'd really like is a taunt like the ability "Anchor Howl" from Log Horizon, which doesn't force an enemy player to attack the tank, but if they attack anyone else they will be hit by a huge counterattack for lots of damage. I think this is far more interesting than straight up forcing the character the attack the tank. The problem with this is that - unless there is an automated way to target - it would be difficult to tell which tank it is that cast it on you. If there are 5 tanks that are in range of you, you waste seconds figuring out which one you are able to attack. Would make the PvP meta to just charge the enemy with tanks to confuse them as to who they can and can not attack. You can solve that with a simple visual cue like a line of light that links the 2 players together or something along those lines.
noaani wrote: » Wandering Mist wrote: » noaani wrote: » My hope in PvP is that abilities with hate gain on them act as short duration forced target abilities in PvP - ranging from 0.5 seconds to maybe 2 seconds for the strongest taunts in the game. What I'd really like is a taunt like the ability "Anchor Howl" from Log Horizon, which doesn't force an enemy player to attack the tank, but if they attack anyone else they will be hit by a huge counterattack for lots of damage. I think this is far more interesting than straight up forcing the character the attack the tank. The problem with this is that - unless there is an automated way to target - it would be difficult to tell which tank it is that cast it on you. If there are 5 tanks that are in range of you, you waste seconds figuring out which one you are able to attack. Would make the PvP meta to just charge the enemy with tanks to confuse them as to who they can and can not attack.
TheLegend27 wrote: » The question is in the title . In some games I've played in the past, Aggro (and taunt) was purely a PvE affect - will aggro do something in PvP? What experiences have you guys had in other MMOs on this?
maouw wrote: » I'd like to bring up League of Legend's old Poppy design. Does anyone remember it? Basically, Poppy could target an enemy and that enemy and Poppy were immune to all external damage, except attacks and skills they used against each other. Basically a forced 1v1. Poppy is designed to play a frontline tank role. The biggest problem with this skill was that as soon as Poppy did this, her target would just flee knowing it was pointless to fight 1v1 (if they could, then Poppy made a bad decision) and the enemy team would ignore her knowing they couldn't do any damage to her, making her very ineffective at tanking. I think the lesson here for AoC is that there is 0 incentive to attack a tank. So a taunt must either: force the target to make involuntary actions (like Rammus' taunt) have an obvious reason to attack the tank when taunted
Warth wrote: » It doesn't aggro/hate is a purely pve oriented mechanic.
Damokles wrote: » A taunt couldcause the taunted enemies to deal less damage to other people then the tank. Example: The Tank uses an AoE taunt and hits 3 enemy players. All those 3 players now get a taunt debuff, that decreases any damage to targets OTHER then the tank to be reduced by 25%. They could still attack others, but it wouldnt be as effective as normal.