Grimzar wrote: » And there always will be "the best build" and many will follow meta.
I prefer environment where you play something that feels the best not something that IS the best cause it's optimal. Learning by trials and errors not by making excels sheets to break things to smallest pieces.
I don't now even why we still debating about it since there will be NO DPS METES.
noaani wrote: » Grimzar wrote: » And there always will be "the best build" and many will follow meta. This right here is blatantly not true. The more complex a game is, the less true the statement here becomes.
noaani wrote: » Now, one statement that will always be true is that there will always be a single best build for each specific set of circumstances.
noaani wrote: » optimal build
noaani wrote: » Thus, you can play the game in perfect ignorant bliss - which again, have at it as far as I am concerned.
noaani wrote: » I am currently following two groups that have been developing combat trackers for Ashes since last year.
GazerGrazer wrote: » Increasing my DPS is basically where I get all my enjoyment out of PvE encounters. Does anyone else feel this way?
Grimzar wrote: » hate it already
cool, whatever boost your endorphins, but I hope it will be bannable sooner or later
ariatras wrote: » I mean topping the meters releases dopamine in many a brain, including mine. But my items might be a lot better. I might have gotten procs at the right moments in fights. Like when I do not have to move. And it just gets more and more complex that the only way to properly measure the skill component is to attack a target dummy, naked, with someone who has the exact same point allocation.
noaani wrote: » I don't use a combat tracker to track my DPS
GazerGrazer wrote: » Neurath wrote: » You won't gear your character from being AFK in a Raid. You would either have to craft your own gear or be hopeful the crafters aren't aware you're an AFKer. What incentive is there to arm an AFKer? I'd charge AFKers very high prices if they expect to be carried by my Raid Teams or have Items crafted for them. I was exaggerating. I'll avoid all the mechanics. I'll DPS the boss to an extent. All while I watch Netflix or talk to my friends. Steven Sharif has stated many times there needs to be winners and losers, but it seems this is another game that will try to hide who the losers are. Not being allowed to join a group because your DPS is low should motivate you to increase your DPS. It'll allow you to communicate with players who are performing better than you and ask for advice. Yes, it allows the players who earned the bragging rights the right to brag, but what is that bad? Why is competition bad? It's only at the very high end (WoW's "Cutting Edge") environment, where players get benched for low DPS. In most cases, you're just talking shit to your friends about how you out performed them, or they out performed you. Friendly competition is good, and important, especially for MMOs. The damage meter is a good friendly competition, and should be in the game.
Neurath wrote: » You won't gear your character from being AFK in a Raid. You would either have to craft your own gear or be hopeful the crafters aren't aware you're an AFKer. What incentive is there to arm an AFKer? I'd charge AFKers very high prices if they expect to be carried by my Raid Teams or have Items crafted for them.
BlackBrony wrote: » It would be cool if we could also have some other stuff to save us time: - I'd love to have an Event tracker so I can sorta know when a boss is about to do certain mechanic, it would save us a lot of time and trouble - Resource tracker, so I can put where the gatherable nodes usually spawn. This way we won't waste time running around - Player tracker. Something that let's us know when to cleanse a player All of this would make gameplay better imo and improve everyone's performance.