Roko wrote: » caravans are and entirely different scenario. You are talking about you or anyone being able to prevent someone else from gathering a resource out in the world without incurring any corruption risk in doing so. And I'm saying I disagree A caravan is another system entirely which enables someone to steal already gathered resources. And personally I love the caravan system as described as well.
Beowulf Anvilbane wrote: » The point of the post was to inform that there is a problem with corruption system that allows legitimate competitive actions, such as defending your valuable resources from being taken by rival players, that give them the advantage over you, which I used as an example. My solution was just a suggestion that solved the problem I had in mind.
Beowulf Anvilbane wrote: » Caeryl wrote: » Big absolute no. You can defend a spawn all you want. If it’s valuable, people will fight you to try to take it. If it’s not valuable, then why bother defending it. But if the people you mentioned fight whoever is taking the rare valuable resources, they’ll get flagged as corrupted because the people taking the resource can just walk away with the resource or corrupt the people fighting by not fighting. Which they can just comeback and kill the corrupt players who have debuffs and take the resources without resistance
Caeryl wrote: » Big absolute no. You can defend a spawn all you want. If it’s valuable, people will fight you to try to take it. If it’s not valuable, then why bother defending it.
Roko wrote: » Beowulf Anvilbane wrote: » The point of the post was to inform that there is a problem with corruption system that allows legitimate competitive actions, such as defending your valuable resources from being taken by rival players, that give them the advantage over you, which I used as an example. My solution was just a suggestion that solved the problem I had in mind. the thing you are ignoring is that the resources are not yours until after you have gathered them. It doesn't matter if they grow inside your jacket's pocket, your forehead, your backyard, or half way across the world.
IllusionTokomi wrote: » His (OP's) hypothesis is predicated on the need for a rare resource that must spawn and be gathered specifically in order to rank up or advance a Node. I have not heard of this mechanic. Is there such a promise? Has there been discussion among Intrepid of such an idea?
Beowulf Anvilbane wrote: » However, if a very rare resource were to appear in my node, I wouldn’t want people from competing nodes taking that resource, which could potentially jump start their node into a metropolis. I would want to take this rare resource for my node. If a player from a competing node is traveling through my node and is harvesting/mining, its only natural my guild and I would want to ward the players away for taking resources from my node that benefit their node. If my friend and I were to kill these players from another node who are taking resources from my node, would we be flagged as a combatant and eventually corrupted?
Beowulf Anvilbane wrote: » I don’t see a way where I can ward players from stealing our nodes resources from players from competing nodes without getting corrupted.
Beowulf Anvilbane wrote: » IllusionTokomi wrote: » His (OP's) hypothesis is predicated on the need for a rare resource that must spawn and be gathered specifically in order to rank up or advance a Node. I have not heard of this mechanic. Is there such a promise? Has there been discussion among Intrepid of such an idea? I think I used the City example too many time people I think I have a problem with Node leveling. My problem is that the corruption system as it is know can potentially flag a player as a corrupt person unjustly. Let’s say a you have a rivalry going on with a guild from a neighboring node. You get wind that they’re grinding a certain resource that can be crafted into a rare item that will tip the balance towards their guild in the next guild war against them. This resource is growing near your node and you get informed by spies that this resource is being harvested by your rival guild. You gather your members and head off to fight off this guild from this resource but you and several high level guild members happen to bump into a player gathering resource which is a non-combative state, and he drops dead before he realizes his guild is being attacked. You or one of you guild members dealt the final blow just got corrupted for killing this unsuspecting player that was assigned to gather the resources. You just got corrupted just because you stopped a rival guild getting a competitive advantage over you. This is the problem that I have a problem. I hope the core of the problem is clearer now. Just woke up 😅