Khana wrote: » jubilum wrote: » Another person realizing oh crap, this open world/non-consensual pvp will be a huge negative for this game. Just be careful their are some on these forums and even IS itself, who will attempt to convince you that corruption will solve the problem. Open world pvp creates an unknown factor in a known game, this is what makes the game interesting once the predictable becomes boring. It breaks the monotony of mob farming and material gathering. If being killed once in a while in open world bothers you so much then probably you won't participate in any pvp activity at all, in this case this game is probably not what you're looking for, if you wanna progress you'll most likely have to participate in both pve and pvp activities.
jubilum wrote: » Another person realizing oh crap, this open world/non-consensual pvp will be a huge negative for this game. Just be careful their are some on these forums and even IS itself, who will attempt to convince you that corruption will solve the problem.
jubilum wrote: » It's the groups (15-100 players) of "criminals" that show up with the sole purpose to harvest tears and destroy the community. These groups have caused me to leave several games even though I am a pvp'er.
jubilum wrote: » Khana wrote: » jubilum wrote: » Another person realizing oh crap, this open world/non-consensual pvp will be a huge negative for this game. Just be careful their are some on these forums and even IS itself, who will attempt to convince you that corruption will solve the problem. Open world pvp creates an unknown factor in a known game, this is what makes the game interesting once the predictable becomes boring. It breaks the monotony of mob farming and material gathering. If being killed once in a while in open world bothers you so much then probably you won't participate in any pvp activity at all, in this case this game is probably not what you're looking for, if you wanna progress you'll most likely have to participate in both pve and pvp activities. That is incorrect, I will participate enthusiastically in all meaningful, consensual pvp. I will be involved in the planning and execution of pvp events. Maybe some clarification is needed. I guess I am not against open world pvp in general. If everyone was on the same page with in purpose and intent for the need for this type of function. My problem is with type of people the mechanic attracts. If it was just one or two per server I could even deal with that. It's the groups (15-100 players) of "criminals" that show up with the sole purpose to harvest tears and destroy the community. These groups have caused me to leave several games even though I am a pvp'er. And I really don't like saying this but the ONLY way to stop these people from showing up is to not allow open world/non-consensual pvp. Our a GM on each server with the will and ability to ban them as soon as they spawn in the world, but from my experience a company with the goal of making money will not do this.
jubilum wrote: » That is incorrect, I will participate enthusiastically in all meaningful, consensual pvp. I will be involved in the planning and execution of pvp events.
jubilum wrote: » It's the groups (15-100 players) of "criminals" that show up with the sole purpose to harvest tears and destroy the community. These groups have caused me to leave several games even though I am a pvp'er. And I really don't like saying this but the ONLY way to stop these people from showing up is to not allow open world/non-consensual pvp. Our a GM on each server with the will and ability to ban them as soon as they spawn in the world, but from my experience a company with the goal of making money will not do this.
ogre wrote: » jubilum wrote: » It's the groups (15-100 players) of "criminals" that show up with the sole purpose to harvest tears and destroy the community. These groups have caused me to leave several games even though I am a pvp'er. It will be very intesting to see how Intrepid decides to handle situations like this. Theoretically a guild with a large enough number of NA and EU players could have exclusive control of a large swathe of in-game land 24/7 if they desired.
Yuyukoyay wrote: » I am not entirely sure how it is going to work as there are multiple ways. I'm not sure if you are going to have to manually activate a state of some kind before you attack. How they worded it, it does not sound like it is going to work this way. It sounds more like that you are just going to be able to attack them and the state flags will just happen automatically. I'm not sure but that's how I think it'll work.
Yuyukoyay wrote: » How they worded it, it does not sound like it is going to work this way. It sounds more like that you are just going to be able to attack them and the state flags will just happen automatically. I'm not sure but that's how I think it'll work.
Lazyactor wrote: » jubilum wrote: » Khana wrote: » jubilum wrote: » Another person realizing oh crap, this open world/non-consensual pvp will be a huge negative for this game. Just be careful their are some on these forums and even IS itself, who will attempt to convince you that corruption will solve the problem. Open world pvp creates an unknown factor in a known game, this is what makes the game interesting once the predictable becomes boring. It breaks the monotony of mob farming and material gathering. If being killed once in a while in open world bothers you so much then probably you won't participate in any pvp activity at all, in this case this game is probably not what you're looking for, if you wanna progress you'll most likely have to participate in both pve and pvp activities. That is incorrect, I will participate enthusiastically in all meaningful, consensual pvp. I will be involved in the planning and execution of pvp events. Maybe some clarification is needed. I guess I am not against open world pvp in general. If everyone was on the same page with in purpose and intent for the need for this type of function. My problem is with type of people the mechanic attracts. If it was just one or two per server I could even deal with that. It's the groups (15-100 players) of "criminals" that show up with the sole purpose to harvest tears and destroy the community. These groups have caused me to leave several games even though I am a pvp'er. And I really don't like saying this but the ONLY way to stop these people from showing up is to not allow open world/non-consensual pvp. Our a GM on each server with the will and ability to ban them as soon as they spawn in the world, but from my experience a company with the goal of making money will not do this. You are not a PvPer then. Because instead of feeling dread at the approaching hoard you should be feeling excitement. These losers are coming to pick a fight with us, lets fuckem up. See that is the difference between whatever you are and a PvPer. It does not matter if you try and gank me, ambush me, bring more numbers, attack five mins before server restart. If you want a piece of me and mine come get it. If you gank me I will crush you. Ambush me, I already expected that. Outnumber me? Bitch meet my guild. Attack before restart? Be thankful it saved you. This is the mentality of the PvPer. To seek out strong and skilled players and test myself against them. To win. That all being said. If you make a character in a game that has open world PvP, even one as restrictive as AoC then you have consented to PvP. It is meaningful and we will partake in it enthusiastically. There are mechanics to restrict behavior no one wishes to see. Griefing lowbies and what not. Killing you for a dungeon and wiping your entire group is fair play. Riding by and taking your hard earned resources is fair play. Losing a piece of gear because you went to far into the corrupted state might suck but turn about is fair play. The groups you speak of, the "criminal" type players do not seek you out to ruin your fun. They seek out people to pillage, to gain victory over. I promise you that randoms who have never seen you before attack you in game because they want to harvest your tears or destroy the community. They want to have fun. That is how they define it. Nothing stopping you or anyone else from grouping up and ruining their fun is there? There are systems in place to support every type of play style in the game. That is the job of a dev team trying to make a good game. Making sure all the tools you need are available. If players appear with the sole intent of wanton murder and that inconveniences you then solve the problem yourself. Not the devs job to hold our hands in a sandpark experience.
jubilum wrote: » You had to know I was not going to agree with your definition of pvp, nor are you going to agree with mine. To me it is simple two players using their skill and abilities to determine a winner. It ceases being pvp and only p when one p does not desire to participate in such a contest. At that point it becomes something entirely different, I will refrain from giving it name in this instance even though we all know what it is. It is kind of like saying you are playing tennis when hitting the ball against a wall, or boxing when punching a heavy bag. With that said the rest of your argument falls apart quickly.
Beateerr wrote: » Hi everyone, I was just wondering how does the open world PvP works in terms like starting a fight with someone. Like do you declare a fight to him somehow or you just start attacking him. Hopefully it's not the second one coz that would give advantage to the attacker since he's the 1st one to attack. And i think of this as if both of them were non-combatants.
SSRogue wrote: » jubilum wrote: » You had to know I was not going to agree with your definition of pvp, nor are you going to agree with mine. To me it is simple two players using their skill and abilities to determine a winner. It ceases being pvp and only p when one p does not desire to participate in such a contest. At that point it becomes something entirely different, I will refrain from giving it name in this instance even though we all know what it is. It is kind of like saying you are playing tennis when hitting the ball against a wall, or boxing when punching a heavy bag. With that said the rest of your argument falls apart quickly. The p and p thing made me laugh out loud and wake the baby... too funny. Sadly I get what he said and meant but I get what you say and mean. It's so simple yet so complicated. The devs in any game deserve much more respect then we give them. That being said, I think the game will work out in ways we can't imagine... in time. It's pretty solid and has a good team.
jubilum wrote: » SSRogue wrote: » jubilum wrote: » You had to know I was not going to agree with your definition of pvp, nor are you going to agree with mine. To me it is simple two players using their skill and abilities to determine a winner. It ceases being pvp and only p when one p does not desire to participate in such a contest. At that point it becomes something entirely different, I will refrain from giving it name in this instance even though we all know what it is. It is kind of like saying you are playing tennis when hitting the ball against a wall, or boxing when punching a heavy bag. With that said the rest of your argument falls apart quickly. The p and p thing made me laugh out loud and wake the baby... too funny. Sadly I get what he said and meant but I get what you say and mean. It's so simple yet so complicated. The devs in any game deserve much more respect then we give them. That being said, I think the game will work out in ways we can't imagine... in time. It's pretty solid and has a good team. I agree this game has a solid foundation, that is why I tossed them a few bucks in kickstarter, and the foundation is even stronger now and a game I could commit 1000's of hours into But, before I spend one minute in this game they will have to prove to me that I can walk to my freehold after a long night in the node tavern without getting my throat cut by some highway man just cause he can. Just as I wouldn't live in a neighborhood where a similar event would happen.
Samson wrote: » jubilum wrote: » SSRogue wrote: » jubilum wrote: » You had to know I was not going to agree with your definition of pvp, nor are you going to agree with mine. To me it is simple two players using their skill and abilities to determine a winner. It ceases being pvp and only p when one p does not desire to participate in such a contest. At that point it becomes something entirely different, I will refrain from giving it name in this instance even though we all know what it is. It is kind of like saying you are playing tennis when hitting the ball against a wall, or boxing when punching a heavy bag. With that said the rest of your argument falls apart quickly. The p and p thing made me laugh out loud and wake the baby... too funny. Sadly I get what he said and meant but I get what you say and mean. It's so simple yet so complicated. The devs in any game deserve much more respect then we give them. That being said, I think the game will work out in ways we can't imagine... in time. It's pretty solid and has a good team. I agree this game has a solid foundation, that is why I tossed them a few bucks in kickstarter, and the foundation is even stronger now and a game I could commit 1000's of hours into But, before I spend one minute in this game they will have to prove to me that I can walk to my freehold after a long night in the node tavern without getting my throat cut by some highway man just cause he can. Just as I wouldn't live in a neighborhood where a similar event would happen. That's why the corruption system has been implemented. The corruption system is a deterrent for random griefing... Could you get ganked on your way back to your freehold? Yes. Will it happen all the time? Most likely not. You'll be fine.. do not worry.
jubilum wrote: » Samson wrote: » jubilum wrote: » SSRogue wrote: » jubilum wrote: » You had to know I was not going to agree with your definition of pvp, nor are you going to agree with mine. To me it is simple two players using their skill and abilities to determine a winner. It ceases being pvp and only p when one p does not desire to participate in such a contest. At that point it becomes something entirely different, I will refrain from giving it name in this instance even though we all know what it is. It is kind of like saying you are playing tennis when hitting the ball against a wall, or boxing when punching a heavy bag. With that said the rest of your argument falls apart quickly. The p and p thing made me laugh out loud and wake the baby... too funny. Sadly I get what he said and meant but I get what you say and mean. It's so simple yet so complicated. The devs in any game deserve much more respect then we give them. That being said, I think the game will work out in ways we can't imagine... in time. It's pretty solid and has a good team. I agree this game has a solid foundation, that is why I tossed them a few bucks in kickstarter, and the foundation is even stronger now and a game I could commit 1000's of hours into But, before I spend one minute in this game they will have to prove to me that I can walk to my freehold after a long night in the node tavern without getting my throat cut by some highway man just cause he can. Just as I wouldn't live in a neighborhood where a similar event would happen. That's why the corruption system has been implemented. The corruption system is a deterrent for random griefing... Could you get ganked on your way back to your freehold? Yes. Will it happen all the time? Most likely not. You'll be fine.. do not worry. Can you guarantee that? I personally would not be able to overcome the emotional scar of having my throat cut.
jubilum wrote: » I agree this game has a solid foundation, that is why I tossed them a few bucks in kickstarter, and the foundation is even stronger now and a game I could commit 1000's of hours into But, before I spend one minute in this game they will have to prove to me that I can walk to my freehold after a long night in the node tavern without getting my throat cut by some highway man just cause he can. Just as I wouldn't live in a neighborhood where a similar event would happen.
SSRogue wrote: » ogre wrote: » jubilum wrote: » It's the groups (15-100 players) of "criminals" that show up with the sole purpose to harvest tears and destroy the community. These groups have caused me to leave several games even though I am a pvp'er. It will be very intesting to see how Intrepid decides to handle situations like this. Theoretically a guild with a large enough number of NA and EU players could have exclusive control of a large swathe of in-game land 24/7 if they desired. EVE already deals with this but new larger groups always come up from the cracks and big guilds always fall because of infighting, espionage, greed, and betrayal. Plus this system does have term limits on higher rank positions and other guilds can work together per in-game systems and team up to destroy a node and start mone somewhere else.