The whole goal is to remove the human element from decision making for loot
Yuyukoyay wrote: » The reason is the danger of Master Loot. It does not work well with coexisting with other systems. People often grief with it or force it against the majority's decision. Using Master Loot is a suspicious action in of itself. It's a predatory system. I said what I said above because I know everyone will be happy that way. However, I can't say everyone will have a positive experience with Master Loot hanging around. In general you want to avoid systems where 1 person has all the power. There are parts of the game elsewhere that respects the power of being a king more. You have to earn the right to be that title. The game is already going to be built around predatory systems, but they will be more intelligently implemented than Master Loot. So griefing is limited. The problem with Master Loot is it's not a real system. It's whatever I say goes, and other than that there are no rules. Having that option over everyone in the group having a partial say of some kind is just bad. There is no guarantee on an addee's point of view that I'm not going to waste 3 hours just to be griefed.
Yuyukoyay wrote: » I think Master Loot should have extreme counter measures in place. I would be fine with it existing if it required every single person in the party to say yes to it, it was not changeable while in a dungeon/raid, and it was not the game's default option.
Beekeeper wrote: » Also, keep in mind that personalized loot means every single person in the raid gets an individual loot chance.
Yuyukoyay wrote: » Beekeeper wrote: » Also, keep in mind that personalized loot means every single person in the raid gets an individual loot chance. No it in fact does not. They don't have to copy and paste the entire system as is. They can literally program it so that it does the same thing as dropping from the boss, then taking the item from there, and then distributing it. Since we are talking about a game in Development they have the ability to take a base idea and make it the best version of itself it can be. It depends how much junk they want to drop. There are ways to implement the same system but with less and more meaningful drops too though. It's why I have such a problem with Master Loot. It is not a good system and it is not possible to improve it because of how Communist it is. With personal Loot it has a few limiters as opposed to none at all so you can tweak them to make it better. It's not limited to every boss dropping the same stuff either so don't even bring that up. However, aside from that keep throwing out possible downsides. If the Devs see it they can make personal loot even better and use that instead. XD
RahkstarRPG wrote: » Yuyukoyay wrote: » Beekeeper wrote: » Also, keep in mind that personalized loot means every single person in the raid gets an individual loot chance. No it in fact does not. They don't have to copy and paste the entire system as is. They can literally program it so that it does the same thing as dropping from the boss, then taking the item from there, and then distributing it. Since we are talking about a game in Development they have the ability to take a base idea and make it the best version of itself it can be. It depends how much junk they want to drop. There are ways to implement the same system but with less and more meaningful drops too though. It's why I have such a problem with Master Loot. It is not a good system and it is not possible to improve it because of how Communist it is. With personal Loot it has a few limiters as opposed to none at all so you can tweak them to make it better. It's not limited to every boss dropping the same stuff either so don't even bring that up. However, aside from that keep throwing out possible downsides. If the Devs see it they can make personal loot even better and use that instead. XD What you’re asking for isn’t “Personal Loot.” What you’re asking for is quite literally need before greed, except everyone auto-rolls need without the button ever appearing. I legitimately don’t understand how or why you think this system is preferable to the base MMO loot systems. I ask again, who hurt you!?!? You and Pete keep absolutely insisting that master loot is evil, always abused by horrible, awful greedy people, and impossible to be used in a beneficial manner. That’s not even being dramatic. Clearly, as evidenced by the responses of others, there are just as many people who have not experienced these issues. I am one of them. I have never been a guild leader of a raiding guild. I have been in many raiding guilds. All of them used master looter. None of them had issues. Lastly, your assertion that WoW lost half its player base because of master looter might be the funniest thing I’ve read on these forums. I would bet my bank account WoW lost more people because of personal loot than master loot.
Yuyukoyay wrote: » The reason is the danger of Master Loot. It does not work well with coexisting with other systems. People often grief with it or force it against the majority's decision. Using Master Loot is a suspicious action in of itself. It's a predatory system.
Yuyukoyay wrote: » It's why I have such a problem with Master Loot. It is not a good system and it is not possible to improve it because of how Communist it is. With personal Loot it has a few limiters as opposed to none at all so you can tweak them to make it better.
Yuyukoyay wrote: » I've based each thing I've had to say on actual events I either experienced or that has happened in an MMO. My idea is simply to remove Master Looter from the game entirely because that is where the problems are going to happen. Countless Guilds in WoW disbanded over that system. They probably lost half of their entire player base to it. It's just not a good system.
Yuyukoyay wrote: » In any case Master Looter can be used, Personal Loot is literally just a better version of the same thing.
Yuyukoyay wrote: » The goal should be to make a system that allocates Loot to a party quickly and cannot be used by a minority of a group to steal from the rest. It should be to make a system that can only be fair considering the time sink to do content in MMO's. It should not be potentially frustrating to deal with. Master Loot is just flat out predatory in practice.
Yuyukoyay wrote: » The fact is for every case of Master Looting being successful. There are 100 more cases of it not being successful. It does not encourage social interaction as much as it destroys relationships.
Yuyukoyay wrote: » Personal Loot and Democratic Vote should be the only 2 Loot options in the game. Both more social systems in practice and have no negative downsides whatsoever. They even remove the Ninja Looting problem which some people mistake as a good thing for some reason. In most cases where Ninja Looting happened about half of the people involved quit the game.
Yuyukoyay wrote: » What it sounds like to me is a lot of MMO elitists plan to use the systems to take advantage of people to me. I'd rather it just be fair and fun to everyone than piss half the player base off.
Yuyukoyay wrote: » Personal Loot and Master Loot aren't really interchangable systems. Personal Loot works best when Master Loot isn't an option. Master Loot being the option with the most drastic drawbacks should be the one dropped.
Caeryl wrote: » A better question: How do you NOT see the huge issue with putting all the loot in the hands of one person?
Caeryl wrote: » Need/Greed is just everyone calling Need even if it’s a lie. Why not go straight into game-distributed loot? Nearly everything in Ashes is going to be freely tradable, so if your agreement with the guild is to pass loot to another player, then you can do that easily.
How do you NOT see the huge issue with putting all the loot in the hands of one person?
Stop being so personal!