Raoul9753 wrote: » to be a “bad guy“ you need an unwilling victim
Bearheart wrote: » Raoul9753 wrote: » to be a “bad guy“ you need an unwilling victim I have no real interest in engaging in the delusions going on in this thread, but
jubilum wrote: » Kohl wrote: » I'm still hopeful that one day I'll enter a guild that's dedicated to flagging every other guild for war, so we'll be able to go around the whole corruption bs that's dampening the skills until you can't fight at all. lol. OMG, IS please put a stop to this immediately. Eve Online redux. This is the most abused system in Eve, their are a handful of corporations that this is all they do. They war dec. 1000's of smaller corps every week, they even war dec large null sec. corps who very rarely even enter high sec just for a target rich environment. Then they sit at choke point jump gates to kill everyone that passes thru. If you're lucky enough to pass thru the gate and not be red to them, expect to be war dec'ed next week. Eve has tried several things to cut down this cheese of the system with very litt;e success. The only way to control the above mentality is to allow a guild to war dec one maybe two other guilds at a time. If something like this pops up on a server it will be empty in two weeks, it is so effective in Eve because there is no option to move to another server. You have two choices if you are small, new players corp., either log out until the war dec ends or sit in a station for the duration.
Kohl wrote: » I'm still hopeful that one day I'll enter a guild that's dedicated to flagging every other guild for war, so we'll be able to go around the whole corruption bs that's dampening the skills until you can't fight at all. lol.
2for4Sausag3ggMcMuff wrote: » @FuryBladeborne where did he say a corruption system should be married with a reward system?
Copperfield wrote: » people seems to be forgetting that that bounty hunters are being implemented into the game. Everyone keeps telling that corruption should not be rewarded and only be punished.. bounty hunters get rewarded... so should corrupted players in a mild form.. Example: A corrupted player should get some reward by killing a bounty hunter imo.. if none goes corrupted, the bounty system will not work.
Kohl wrote: » jubilum wrote: » Kohl wrote: » Corrupted players suffer plenty as is without dampening their skills to make them easy to kill. It seems apparent that the point of dampening skills until the PKer is PVP ineffective is to stop the PKer from murdering green names constantly. If nothing else will stop the player from abusing others to such an extent, then being PVP ineffective will at least for a time.
jubilum wrote: » Kohl wrote: » Corrupted players suffer plenty as is without dampening their skills to make them easy to kill.
Kohl wrote: » Corrupted players suffer plenty as is without dampening their skills to make them easy to kill.
FuryBladeborne wrote: » Copperfield wrote: » people seems to be forgetting that that bounty hunters are being implemented into the game. Everyone keeps telling that corruption should not be rewarded and only be punished.. bounty hunters get rewarded... so should corrupted players in a mild form.. Example: A corrupted player should get some reward by killing a bounty hunter imo.. if none goes corrupted, the bounty system will not work. People will become corrupted simply because they want to PK. If you don't already know this, then browse through this thread. There are many people describing how much they want to be corrupted. The bounty hunter option is part of the system in place to keep these people in check so that they don't wreck the game for everyone else.
Kohl wrote: » FuryBladeborne wrote: » Copperfield wrote: » people seems to be forgetting that that bounty hunters are being implemented into the game. Everyone keeps telling that corruption should not be rewarded and only be punished.. bounty hunters get rewarded... so should corrupted players in a mild form.. Example: A corrupted player should get some reward by killing a bounty hunter imo.. if none goes corrupted, the bounty system will not work. People will become corrupted simply because they want to PK. If you don't already know this, then browse through this thread. There are many people describing how much they want to be corrupted. The bounty hunter option is part of the system in place to keep these people in check so that they don't wreck the game for everyone else. You know, although I want to be corrupted, I have 0 interest in killing low level players who are the new seeds that will populate the game even more. If you take a look at the corruption system you fill find out that it's based around "the corrupted player has to die." Why are we playing this prolonged game of bullshit. Just outright kill the player the moment they become corrupted, you dont need bounty hunters. I find the whole dampening of skills plain ridiculous. That's the only thing that bothers me.
SSRogue wrote: » PlagueMonk wrote: » SSRogue wrote: » But I digress........I tried skimming through all the posts and didn't see anyone mention the one thing that I feel being a corrupt player should be about......the challenge. If you can take on bounty hunters, and kill combatants while fighting at diminished fighting ability, that will be a bad a**ed player indeed and what you should be striving for as a 'bad guy', not ganking non-combatants. I will also say that terms like, "I don't want to just be a griefing player killer" bother me because that right there tells me you do indeed plan on being a griefer. Being an a**hole only occasionally doesn't really make your argument any better imho. You hit a great point with being corrupted and still fighting the bounty hunters, and should you choose to become corrupted and you survived waves of bounty hunters who choose to come at you and you survive then why not be rewarded with a cool hard to get title? As for the griefing stuff, you can get any vibe you get and I have no control of it but I feel like if you read everything vs scanning it as you admitted then you would see the scenario-based things presented that is not griefing. I have come up with several player choice-based options for a potential way to be a good player vs a bad player, a player vs player, and not a person killing an unwilling person. And yes this game has siege wars, and guild wars and I will take part in them but there is a difference that takes away from the individual experience. There could and is already some smaller-scale things and we are simply discussing the potential for more If it's a title you want, I'm all for that. I would even support a whole slew of titles that can only be gotten through corruption, maybe even a hat or something I will not however support things like reverse bounty systems that reward players in a real monetary way. That goes beyond a minor incentive. And I admitted to skimming the THREAD, I thoroughly read the original post.
PlagueMonk wrote: » SSRogue wrote: » But I digress........I tried skimming through all the posts and didn't see anyone mention the one thing that I feel being a corrupt player should be about......the challenge. If you can take on bounty hunters, and kill combatants while fighting at diminished fighting ability, that will be a bad a**ed player indeed and what you should be striving for as a 'bad guy', not ganking non-combatants. I will also say that terms like, "I don't want to just be a griefing player killer" bother me because that right there tells me you do indeed plan on being a griefer. Being an a**hole only occasionally doesn't really make your argument any better imho. You hit a great point with being corrupted and still fighting the bounty hunters, and should you choose to become corrupted and you survived waves of bounty hunters who choose to come at you and you survive then why not be rewarded with a cool hard to get title? As for the griefing stuff, you can get any vibe you get and I have no control of it but I feel like if you read everything vs scanning it as you admitted then you would see the scenario-based things presented that is not griefing. I have come up with several player choice-based options for a potential way to be a good player vs a bad player, a player vs player, and not a person killing an unwilling person. And yes this game has siege wars, and guild wars and I will take part in them but there is a difference that takes away from the individual experience. There could and is already some smaller-scale things and we are simply discussing the potential for more
SSRogue wrote: » But I digress........I tried skimming through all the posts and didn't see anyone mention the one thing that I feel being a corrupt player should be about......the challenge. If you can take on bounty hunters, and kill combatants while fighting at diminished fighting ability, that will be a bad a**ed player indeed and what you should be striving for as a 'bad guy', not ganking non-combatants. I will also say that terms like, "I don't want to just be a griefing player killer" bother me because that right there tells me you do indeed plan on being a griefer. Being an a**hole only occasionally doesn't really make your argument any better imho.
SSRogue wrote: » that system that punishes you for being bad by basically making you completely useless after so long so that you are no longer a threat to even a level 1 critter.
BaSkA13 wrote: » SSRogue wrote: » that system that punishes you for being bad by basically making you completely useless after so long so that you are no longer a threat to even a level 1 critter. I dislike PKers, specially griefers, but I must agree this is bad game design. Punish reds in as many ways as possible if you want to, make them lose gear on death, shine a red dot on the World Map, but don't turn them into harmless things.