I'm very happy to see that Steven likes to reward players for putting in the time, yes I know not everyone is able to work from home or have the ability to play for 12 hours.
That being said his phrase of "participation trophies" gives me a huge smile.
Now I'm not sure because I'm still pretty new to the group here, but end game has there been any incentives mentioned for PvP for personal gain, ie. Titles, Abilities or Ranks?
Again this is coming from Dark Age of Camelot , but as 1 of the best PvP games of all time, my experience was rank up to level 50 and then my friend and I got all excited to try out PvP.
So freshly 50 we strolled out into the realm looking for trouble, and well we found it, now we were Realm Rank nothing, Fighting a RR 5, he beat us into the ground rather quickly

.
Now some people might say fuck that's OP, I said "Welp we got work to do!" So the point being that player had clearly more time into the game than I, and it showed and I do think it should be rewarded.
Now I know it's something that's hard to balance, but even some kind system when you get a kill do you get any honor points, if so is there a goal to grind to.
This concept has proven strong as the game still exists and it gives players another "Reason" to keep playing your game.
So I would like to know everyone else's thoughts on such systems from other games, Perhaps Lineage if they had one, seems I missed out on that 1. and any other viable system he is thinking about or you would like to see.
Being a High Realm Rank is DAoC was a status symbol, knowing that only a few people out of many can own flying mounts, I would like to see other ways players can seperate themselves.
Thank You for Reading.