krojak wrote: » Keeping it simple: No to DPS Meters: Focus on the fight. Enjoy the mechanics of the boss. Keep your eyes off of the interface. Full immersion. No screen clutter.
noaani wrote: » 3am wrote: » One is the ability to make personal decisions within the games outlining design and direction Actually, it is teh ability to make *informed* decisions. That is a key word in this context. A decision without information is a guess.
3am wrote: » One is the ability to make personal decisions within the games outlining design and direction
noaani wrote: » krojak wrote: » Keeping it simple: No to DPS Meters: Focus on the fight. Enjoy the mechanics of the boss. Keep your eyes off of the interface. Full immersion. No screen clutter. You're doing combat trackers wrong. There is no need to have anything at all displayed on the screen, or indeed anything that could break the immersion of the encounter.
3am wrote: » noaani wrote: » 3am wrote: » One is the ability to make personal decisions within the games outlining design and direction Actually, it is teh ability to make *informed* decisions. That is a key word in this context. A decision without information is a guess. You act like DPS meters are the only thing that could inform these decisions.
Daedrik45 wrote: » Oh ok makes sense, the meter used on wow actually has different stats like for example. Dps, hps and I believe a few other things. People underestimate the trauma wow refugees suffer from lol the struggle is real.
CaptnChuck wrote: » @krojak So kind of like League of Legends huh. Sounds interesting.
noaani wrote: » 3am wrote: » noaani wrote: » 3am wrote: » One is the ability to make personal decisions within the games outlining design and direction Actually, it is teh ability to make *informed* decisions. That is a key word in this context. A decision without information is a guess. You act like DPS meters are the only thing that could inform these decisions. A combat tracker is the only thing that could provide a complete picture in a non-granular form of that information in regards to combat - simply because anything that provides this information fits in to the definition of what a combat tracker is.
krojak wrote: » noaani wrote: » krojak wrote: » Keeping it simple: No to DPS Meters: Focus on the fight. Enjoy the mechanics of the boss. Keep your eyes off of the interface. Full immersion. No screen clutter. You're doing combat trackers wrong. There is no need to have anything at all displayed on the screen, or indeed anything that could break the immersion of the encounter. I agree with you. I'm generally pro dps meter, however I'm trying to position the proposal in my OP in a way that anti-dps meter people can agree with.
3am wrote: » Skill tooltips should help guide you down the right path
noaani wrote: » krojak wrote: » noaani wrote: » krojak wrote: » Keeping it simple: No to DPS Meters: Focus on the fight. Enjoy the mechanics of the boss. Keep your eyes off of the interface. Full immersion. No screen clutter. You're doing combat trackers wrong. There is no need to have anything at all displayed on the screen, or indeed anything that could break the immersion of the encounter. I agree with you. I'm generally pro dps meter, however I'm trying to position the proposal in my OP in a way that anti-dps meter people can agree with. To be fair, I'm not at all against the idea, I just see it as a different name for the same thing. To me, whether a thing like this works or not comes down to one major thing, and one minor thing - the major being the information that is contained, and the minor that it needs to be avaiable on all encounters, not just bosses.
Neurath wrote: » Only Noobs need a tool to tell them not to stand in lava.
darthus wrote: » In all major current MMOs out there, addons are made by the community and improved the gameplay by a lot. Specifically for the damage meters, it is a fundamental feature for competitive gameplay and keeps people focused, in most cases (including myself). Even during the battle you can altered your rotation to improve your dps, and is a good way to spot mistakes. Also, dps meters are optional feature. If you don't like it, you don't use. But forcing others not to use it , by telling the studio to disable it, is an ill request. Remember - Whatever works in the past, it is good to keep it that way for the future. History is a great teacher for many things