Damokles wrote: » I think a notification on screen would be enough to tell everyone on the boss room that another group entered.WARNING: A WILD CHALLENGER APPEARED!
ownerofglory wrote: » Damokles wrote: » I think a notification on screen would be enough to tell everyone on the boss room that another group entered.WARNING: A WILD CHALLENGER APPEARED! i though about it to, but i feel like the wyrmling doing a roar that everyone in the dungeon can hear adds to the immersion
Yuyukoyay wrote: » I think it would also be nice that if a team is doing the boss that you can't just run in and kill them. That way if you want control of the dungeon you have to defend the boss rooms, but not gank them while they are doing the boss. If they did that then a system from the op could really shine.
mrwaffles wrote: » but what about multi boxing
Yuyukoyay wrote: » How it is set up now dungeons are flagged zones. The problem I'm having is they are always flagged zones. There can at least be no interrupting boss fights.
1: In the open Dungeons when a group enters the boss room and the boss is alive it gives a sound notification if someone is trying to beat it, ex: when some one enters the wyrmling room he roars so loud that you can hear it at the entrance of the dungeon but very softly;
2: On the Epic siege mount it had a skill that would give a stat debuff, like you can only use it one 1 time per siege and when you use it everyone that's attacking gets a 50% reduced attack for 1 min, so that the ones that are defending wait for the skill to counter;
3: When PvPing players are able to identify the skill the opponent is about to use and plan accordingly;
4: I don't know if it was talked about by the devs, but when there's a siege the defending side being able to flank the attackers and the attacker also being able to attack multiple sides of the town (saying this because we only have footage of front to front sieging);
5: customizable hud sort of like runescape 3 but not to that extend, more like making the inventory/skill panel/character panel larger or smaller;
This feels unnecessary. Based on what we've seen, you should reasonably be able to see the boss before/as you enter the boss room, and so already know it's under attack. A sound notification seems to imply that the boss would not be visible, and so would be to inform the new party that entered that the boss is already under attack. Even if the boss were not visible, this type of audible indicator does not really feel necessary. You will know it is under attack when you see that it is under attack.
This sounds horribly broken to give the defense an excessive advantage.
You should already be able to tell what skill they are about to use based on the animation due to experience. If you're advocating something like showing a cast bar for players, that does not sound very good at all though.