Damokles wrote: » How I would see it: Tank>Rogue (too high physical resistances) Rogue> Mage (bursts down too fast) Mage>Cleric (Out damages healing) Cleric>Ranger (Outheals damage) Ranger>Fighter (Kites fighter if done right) Fighter>Summoner (Cuts down summons) Summoner>Bard (Overwhelms Bard) Bard>Tank (Debuffs would soften up tank enough I think)
Neurath wrote: » Damokles wrote: » How I would see it: Tank>Rogue (too high physical resistances) Rogue> Mage (bursts down too fast) Mage>Cleric (Out damages healing) Cleric>Ranger (Outheals damage) Ranger>Fighter (Kites fighter if done right) Fighter>Summoner (Cuts down summons) Summoner>Bard (Overwhelms Bard) Bard>Tank (Debuffs would soften up tank enough I think) I believe we have 4 Armour Types, thus, 2 Classes will each use one type of Armour. Just on this speculation alone I would say this: Tank and Fighter Hard Counters Bard and Cleric. Bard and Cleric Hard Counters Ranger and Rogue. Ranger and Rogue Hard Counters Summoner and Mage. Mage and Summoner Hard Counters Tank and Fighter.