Neurath wrote: » No, not at all. You have 100% Death Penalty when Green, which is 50% resource drop, you have 50% death penalty when purple, which is 25% resource drop.
Linstead wrote: » So I understand when you're non-combatant (green) you lose 100% of your resources you have been gathering if killed by a player, and if you decide to fight back and go combatant (purple) then you only lose 50%. Correct? And if a Corrupt (red) dies then they end up losing 400%? So this system is meant to incentivize fighting back so you lose less resources if you die and it creates pvp. Great, but even though spawn points seem to be "random" (I doubt it will be completely random and there will be specific points) I feel like if you know the map/area well and could immediately find that player again, why wouldn't you just stay green? Sure you lose 100%, but you just made that guy red. Meaning if you can find him again and kill him, you get 4x the amount of stuff you lost back, have a chance to get the guy's gear/completed items, and you have absolutely nothing to lose. You have no resources to lose, you don't flag when you attack the guy, you get more stuff than you started with, if the guy attacks you he corrupts himself more further dampening himself and setting off the bounty hunter alarm (and with discord, I could see guildies in town picking up a bounty for the guy and then just sending you screenshots of where he is on the map so you can hunt him down as a green), and even more. I see absolutely no reason to ever flag myself if I know I can get back to the guy, have a friend around me to attack the guy, have a friend in town ready to cheat for me and send me his location, etc. Unless the spawn points are so horrendously terrible that you end up across an entire continent (which in itself is it's own problem and would be very annoying if you're on a quest and now you're 10k miles away) I just don't see a reason. Let myself die and then kill the guy to steal all his stuff with no consequence. Seems like a win to me.
jubilum wrote: » To be perfectly clear the corruption system that IS has imagined and developed is the best that can be done, and if all people were of good morals and civil to each other it would work. The problem with even having such a system is that not all people or even all gamers are civil, moral, and play by the rules. This leads me to believe that the system is pointless and will be ineffective at achieving it's intended purpose.
Attar wrote: » The best that can be done is to have one server type as is, and another server type where you cannot attack greens.