Dicdonya wrote: » Caeryl wrote: » I do prefer complete RNG in loot distribution. It all comes down to one major point: The impact of bad faith in a Master Loot system is much more severe than the impact of bad faith in a Personal Loot system. We can completely eliminate the potential harm from bad faith Master Loot systems, and Personal Loot can be made to work like Master Loot for group that agrees to give all loot to one player, with minimal inherent risks of bad faith affecting the distribution. Sorry but your logic here is flawed. In a master loot situation you have to hope that ONE person in the group is honest and does not screw everyone over. In the personal loot situation you just described, you now have to hope that EVERY person in the group is an honest person and will not screw everyone else over. Remember that loot in this game is mostly not BOP, thus if an item drops that is worth 1mil gold or whatever , who is more likely to distribute that item fairly within the guild. A guildmaster or lootmaster that has a vested interest in their guild, or some guy that just joined 3 days ago, and happened to get some expensive, SELLABLE, drop he cant use on the first run? IMO the choice is fairly evident as to which scenario has the higher likelihood of drama, and severe impacts.
Caeryl wrote: » I do prefer complete RNG in loot distribution. It all comes down to one major point: The impact of bad faith in a Master Loot system is much more severe than the impact of bad faith in a Personal Loot system. We can completely eliminate the potential harm from bad faith Master Loot systems, and Personal Loot can be made to work like Master Loot for group that agrees to give all loot to one player, with minimal inherent risks of bad faith affecting the distribution.
Caeryl wrote: » Dicdonya wrote: » Caeryl wrote: » I do prefer complete RNG in loot distribution. It all comes down to one major point: The impact of bad faith in a Master Loot system is much more severe than the impact of bad faith in a Personal Loot system. We can completely eliminate the potential harm from bad faith Master Loot systems, and Personal Loot can be made to work like Master Loot for group that agrees to give all loot to one player, with minimal inherent risks of bad faith affecting the distribution. Sorry but your logic here is flawed. In a master loot situation you have to hope that ONE person in the group is honest and does not screw everyone over. In the personal loot situation you just described, you now have to hope that EVERY person in the group is an honest person and will not screw everyone else over. Remember that loot in this game is mostly not BOP, thus if an item drops that is worth 1mil gold or whatever , who is more likely to distribute that item fairly within the guild. A guildmaster or lootmaster that has a vested interest in their guild, or some guy that just joined 3 days ago, and happened to get some expensive, SELLABLE, drop he cant use on the first run? IMO the choice is fairly evident as to which scenario has the higher likelihood of drama, and severe impacts. In a personal loot system, it is quite literally impossible for one person to screw everyone over, because they are not holding all the loot. Unless they're a master gatherer, they can't even get the best material loot from boss drops. And honestly, who cares when that person joined? They cleared the content just as everyone else did. Do you really think GMs and Loot Masters don't play favorite constantly? As I already said, in ML all it takes is one person acting in bad faith and all the loot is suddenly gone or funnel off to their friends. In a Personal Loot System, you will never have to worry about having loot stolen from you. Everyone else could run off with their own drops and you'd still have something to show for your time. The whole point is so no one ever walks away with nothing because of another player.
RahkstarRPG wrote: » Caeryl wrote: » Dicdonya wrote: » Caeryl wrote: » I do prefer complete RNG in loot distribution. It all comes down to one major point: The impact of bad faith in a Master Loot system is much more severe than the impact of bad faith in a Personal Loot system. We can completely eliminate the potential harm from bad faith Master Loot systems, and Personal Loot can be made to work like Master Loot for group that agrees to give all loot to one player, with minimal inherent risks of bad faith affecting the distribution. Sorry but your logic here is flawed. In a master loot situation you have to hope that ONE person in the group is honest and does not screw everyone over. In the personal loot situation you just described, you now have to hope that EVERY person in the group is an honest person and will not screw everyone else over. Remember that loot in this game is mostly not BOP, thus if an item drops that is worth 1mil gold or whatever , who is more likely to distribute that item fairly within the guild. A guildmaster or lootmaster that has a vested interest in their guild, or some guy that just joined 3 days ago, and happened to get some expensive, SELLABLE, drop he cant use on the first run? IMO the choice is fairly evident as to which scenario has the higher likelihood of drama, and severe impacts. In a personal loot system, it is quite literally impossible for one person to screw everyone over, because they are not holding all the loot. Unless they're a master gatherer, they can't even get the best material loot from boss drops. And honestly, who cares when that person joined? They cleared the content just as everyone else did. Do you really think GMs and Loot Masters don't play favorite constantly? As I already said, in ML all it takes is one person acting in bad faith and all the loot is suddenly gone or funnel off to their friends. In a Personal Loot System, you will never have to worry about having loot stolen from you. Everyone else could run off with their own drops and you'd still have something to show for your time. The whole point is so no one ever walks away with nothing because of another player. You clearly don't understand that some people, and guilds, want what's best for their guild instead of what's best for them personally. That's fine, I get that. But not everyone feels the same. You clearly refuse to accept that it is even possible that a guild can exist that isn't horribly corrupt and greedy. Just don't join a guild that uses master loot. Simple.Stop trying to take away player choice.
Caeryl wrote: » RahkstarRPG wrote: » Caeryl wrote: » Dicdonya wrote: » Caeryl wrote: » I do prefer complete RNG in loot distribution. It all comes down to one major point: The impact of bad faith in a Master Loot system is much more severe than the impact of bad faith in a Personal Loot system. We can completely eliminate the potential harm from bad faith Master Loot systems, and Personal Loot can be made to work like Master Loot for group that agrees to give all loot to one player, with minimal inherent risks of bad faith affecting the distribution. Sorry but your logic here is flawed. In a master loot situation you have to hope that ONE person in the group is honest and does not screw everyone over. In the personal loot situation you just described, you now have to hope that EVERY person in the group is an honest person and will not screw everyone else over. Remember that loot in this game is mostly not BOP, thus if an item drops that is worth 1mil gold or whatever , who is more likely to distribute that item fairly within the guild. A guildmaster or lootmaster that has a vested interest in their guild, or some guy that just joined 3 days ago, and happened to get some expensive, SELLABLE, drop he cant use on the first run? IMO the choice is fairly evident as to which scenario has the higher likelihood of drama, and severe impacts. In a personal loot system, it is quite literally impossible for one person to screw everyone over, because they are not holding all the loot. Unless they're a master gatherer, they can't even get the best material loot from boss drops. And honestly, who cares when that person joined? They cleared the content just as everyone else did. Do you really think GMs and Loot Masters don't play favorite constantly? As I already said, in ML all it takes is one person acting in bad faith and all the loot is suddenly gone or funnel off to their friends. In a Personal Loot System, you will never have to worry about having loot stolen from you. Everyone else could run off with their own drops and you'd still have something to show for your time. The whole point is so no one ever walks away with nothing because of another player. You clearly don't understand that some people, and guilds, want what's best for their guild instead of what's best for them personally. That's fine, I get that. But not everyone feels the same. You clearly refuse to accept that it is even possible that a guild can exist that isn't horribly corrupt and greedy. Just don't join a guild that uses master loot. Simple.Stop trying to take away player choice. I never implied every guild is corrupt, but you cannot honestly tell me it’s not easier to abuse Master Loot than it is to abuse Personal Loot. You’re the one who’s implying players generally won’t act to benefit the guild if given the choice, which is what a Personal Loot system offers, a choice. I think most players would still be fine moving loot around to those who benefit most from it.
Yuyukoyay wrote: » PL free trade will work identically to ML in a guild setting.
RahkstarRPG wrote: » Caeryl wrote: » RahkstarRPG wrote: » Caeryl wrote: » Dicdonya wrote: » Caeryl wrote: » I do prefer complete RNG in loot distribution. It all comes down to one major point: The impact of bad faith in a Master Loot system is much more severe than the impact of bad faith in a Personal Loot system. We can completely eliminate the potential harm from bad faith Master Loot systems, and Personal Loot can be made to work like Master Loot for group that agrees to give all loot to one player, with minimal inherent risks of bad faith affecting the distribution. Sorry but your logic here is flawed. In a master loot situation you have to hope that ONE person in the group is honest and does not screw everyone over. In the personal loot situation you just described, you now have to hope that EVERY person in the group is an honest person and will not screw everyone else over. Remember that loot in this game is mostly not BOP, thus if an item drops that is worth 1mil gold or whatever , who is more likely to distribute that item fairly within the guild. A guildmaster or lootmaster that has a vested interest in their guild, or some guy that just joined 3 days ago, and happened to get some expensive, SELLABLE, drop he cant use on the first run? IMO the choice is fairly evident as to which scenario has the higher likelihood of drama, and severe impacts. In a personal loot system, it is quite literally impossible for one person to screw everyone over, because they are not holding all the loot. Unless they're a master gatherer, they can't even get the best material loot from boss drops. And honestly, who cares when that person joined? They cleared the content just as everyone else did. Do you really think GMs and Loot Masters don't play favorite constantly? As I already said, in ML all it takes is one person acting in bad faith and all the loot is suddenly gone or funnel off to their friends. In a Personal Loot System, you will never have to worry about having loot stolen from you. Everyone else could run off with their own drops and you'd still have something to show for your time. The whole point is so no one ever walks away with nothing because of another player. You clearly don't understand that some people, and guilds, want what's best for their guild instead of what's best for them personally. That's fine, I get that. But not everyone feels the same. You clearly refuse to accept that it is even possible that a guild can exist that isn't horribly corrupt and greedy. Just don't join a guild that uses master loot. Simple.Stop trying to take away player choice. I never implied every guild is corrupt, but you cannot honestly tell me it’s not easier to abuse Master Loot than it is to abuse Personal Loot. You’re the one who’s implying players generally won’t act to benefit the guild if given the choice, which is what a Personal Loot system offers, a choice. I think most players would still be fine moving loot around to those who benefit most from it. Here, you completely ignore the given example of someone joining a guild, going on a raid, lucking into an incredibly rare drop, and choosing to /gquit instead of offering it to the guild, even if the guild expressly states that such items would go to the guild bank. Just as you say personal loot protects individual player interests, master loot protects guild interests. So, I say again, stop trying to remove player choices. If you want automated loot distribution to be AN option, sure. I don’t really see how it’s really different than NBG, but sure. But not at the cost of other loot options. You’re the ones demanding we play the game differently. Yuyukoyay wrote: » PL free trade will work identically to ML in a guild setting. And another person shoving their fingers in their ears and refusing to acknowledge the given example. You may not like it, but for crying out loud your opinion and your feelings aren’t objective facts and aren’t necessarily shared by the entire player base, as is clearly evidenced in this thread. Just don’t join a guild that uses master loot if you’re so vehemently against the idea. It really isn’t that hard. It boggles my mind how you refuse to accept that it’s possible for people to NOT steal loot with ML. I ask again, who hurt you?
Caeryl wrote: » I don’t understand your obsession with ML and this “who hurt you” question. It doesn’t take first hand experience to know that you shouldn’t go near a downed power line.
but there is high potential for abuse that you can’t just pretend isn’t there.
Repercussions of ML is people steal from 40 players for hours worth of time wasted. Which can lead to thousands of people quitting the game because people keep forcing ML so they can steal what they want.
If someone gets a rare drop, and decides to keep it and drop guild, well it’s not like you don’t know their username. It’s not as though you can’t ban that player from your guild events. It’s not as though telling other guilds about that event won’t make them wary of accepting that player on a raid. Word of mouth, reputation, behavior. All that will actually have some weight in Ashes.
Now say you’re a player in a raid with ML. You’re a dps, been in some passable raid gear for a while and have been carrying your weight. You’re not a “regular” but you raid pretty often with a B-group. The boss drops a legendary mat that you need to have a really significant gear upgrade to finally boost your dps into a potential range to get on the A-group. You’ve got DKP built up and gold just in case, but there’s an A-group dps regular who wants it to repair the gear on his alt healer. So I ask, how many times is it acceptable that first player leave without the mats they need for their gear upgrade? Is it ok if the MLooter prioritizes the A-team multiple times? It’s better for the guild, right? Do you find it acceptable to exclude individuals all in the name of “it’s best for the guild”.
This isn’t even an example of a MLooter being corrupt, but it’s absolutely demoralizing as the player who gets constantly skipped over. And what exactly can that player do? They need the materials to improve. They complain about being skipped over in the guild and probably get gkicked for arguing with an officer? They complain to other guilds who do the same thing to their own players? Or they just say “to hell with it” and quit the guild.
Personally I prioritize player choice
RahkstarRPG wrote: » Personally I prioritize player choice Could have fooled me, considering we're discussing removing a choice from players in this here thread...
With ML there is no choice. You just hope things work out no matter how stupid the metrics may be for determining how you get stuff is. Only one person gets a choice removing everyone elses.
Yuyukoyay wrote: » Only one person gets a choice removing everyone elses.
Caeryl wrote: » In a personal loot system, it is quite literally impossible for one person to screw everyone over, because they are not holding all the loot. Unless they're a master gatherer, they can't even get the best material loot from boss drops. And honestly, who cares when that person joined? They cleared the content just as everyone else did. Do you really think GMs and Loot Masters don't play favorite constantly? As I already said, in ML all it takes is one person acting in bad faith and all the loot is suddenly gone or funnel off to their friends. In a Personal Loot System, you will never have to worry about having loot stolen from you. Everyone else could run off with their own drops and you'd still have something to show for your time. The whole point is so no one ever walks away with nothing because of another player.
Yuyukoyay wrote: » To any reasonable person ML is just garbage.