RahkstarRPG wrote: » If someone gets a rare drop, and decides to keep it and drop guild, well it’s not like you don’t know their username. It’s not as though you can’t ban that player from your guild events. It’s not as though telling other guilds about that event won’t make them wary of accepting that player on a raid. Word of mouth, reputation, behavior. All that will actually have some weight in Ashes. And the same can be said for any guild/person who abuses a master looter system, not sure how that's an argument against either side? That would basically be the time of an entire raid wasted because of one person. Same exact situation as the last poster suggests, except at least the person who gets to go "fuck you I got mine" isn't a guild leader, which is better, I guess?
If someone gets a rare drop, and decides to keep it and drop guild, well it’s not like you don’t know their username. It’s not as though you can’t ban that player from your guild events. It’s not as though telling other guilds about that event won’t make them wary of accepting that player on a raid. Word of mouth, reputation, behavior. All that will actually have some weight in Ashes.
Yuyukoyay wrote: » So basically you are just ignoring that the same thing can happen in ML but at a much more devastating effect than in PL. I'd rather trust the 5 randoms than one persons whims. At least the 5 randoms will have no bias also if even something drops not tied to equipment but to cosmetics. PL already dealt with it while ML's choice might destroy the guild.
Yuyukoyay wrote: » So basically you are just ignoring that the same thing can happen in ML but at a much more devastating effect than in PL. I'd rather trust the 5 randoms than one persons whims. At least the 5 randoms will have no bias also if even something drops not tied to equipment but to cosmetics. PL already dealt with it while ML's choice might destroy the guild. To any reasonable person ML is just garbage. Let's move to the future and not use systems most MMO's left behind decades ago.
Yuyukoyay wrote: » I mean the downsides with ML are factual. What you are going to have to argue is how they are somehow not bad against a system with no downsides. Meanwhile PL with free trade has never been done before in a game. So you don't really have any evidence that it won't work. You can give a good guess I suppose but I don't have any confidence you will come to a relatively correct educated guess..
Yuyukoyay wrote: » Having it be a choice won't work. It's a lazy fix and won't solve the actual problem.
Yuyukoyay wrote: » I like how you ignore all of the possible concerns of my argument and then bring up things almost entirely unrelated to it quite often. I mean the downsides with ML are factual. What you are going to have to argue is how they are somehow not bad against a system with no downsides. Meanwhile PL with free trade has never been done before in a game. So you don't really have any evidence that it won't work. You can give a good guess I suppose but I don't have any confidence you will come to a relatively correct educated guess. Having it be a choice won't work. It's a lazy fix and won't solve the actual problem. Nor is it equivalent with having a choice in game against a system like PL with free trade.
Jexz wrote: »
Yuyukoyay wrote: » You also forget that my way is superior for all group types regardless of how they got together. Whether it be a pug, guild, or friends. By arguing for a choice including master loot you deny any negative downsides to master loot. Despite them being the most extreme downsides any system in a video game could ever have. You are also ignoring that the gear will be distributed in PL immediately. This doesn't mean that you are trusting 5 people's whims. It means it's their choice what to do from there. This is where the suspicion of abuse to control people comes from. It's why your argument is not an honest one. The randoms chosen cannot inherently have a preconceived bias because it was chosen at random. Any preconceived alliances related to gear is up to you regarding that. What you are incorrectly determining as a failure of the system is not a failure. Those players who you determined didn't deserve the items that got them anyway. Well you were just wrong. That entire mindset needs to go because it is not what older MMO's were founded on which is their goal to recreate to some extent in this game. Gear wasn't even a thought when those games were made because it was assumed the community wouldn't abuse it and distribute it relatively evenly among a group. That is how they worked for the most part. It was only since WoW those systems were abused and used in ways they were not intended. That is why so little of playerbase completed anything in those days. They mostly just left the game because of "drama". What they mean as "drama" is someone either Ninja looted or stole a relatively rare raid drop and /gquit. The high completion rate of WoW classic is proof of this.
Zhab wrote: » <snipped a bunch for length> In this entire discussion the bidding system received little attention but I'm very curious to hear what the veterans have to say about it. Is there some fatal flaw that I'm not seeing ?
Caeryl wrote: » Though since gold isn’t a dropped-on-death item, I have to wonder if banking it will be possible, and if so, would players be able to bid with funds from their bank?
Yuyukoyay wrote: » My position is to remove ML and replace it with any system that has no downsides. PL with free trade is the only thing I got so far, but there can be other answers. I'm fine with any system where 1 player doesn't decide the entire system by themselves. Where the entire group has to decide as a team to do it. One that doesn't rely on the good will of a single person or risk catastrophic losses.