Jexz wrote: » Grails wrote: » I'm not saying I'm entitled to anything...They are taking away your boss fight... It is not your boss fight it is open world boss fight and you have to earn the right to take it by what ever means the game allows. This is a fundamental concept in AoC it is how games were prior to WoW Ai is either designed for you to beat it or it to beat you. Think of the other players as AI gate keepers or a random world event that you must eliminate to earn your boss loot. The perception to handle the defeat differently based on if AI beat you or a player did is all in your head. It is by game design for this to interaction to happen.
Grails wrote: » I'm not saying I'm entitled to anything...They are taking away your boss fight...
Grails wrote: » @Jexz I understand how it works in a theoretical sense. My group fights their group and then kills the boss over their corpses, or we work out a deal for who waits, or we dps race and the most wins. I'm talking about griefers that I cannot beat because they have twice as many people or are twice my level, camping the boss the same way people like to corpse camp. Say I'm midway to max level in a midway dungeon. Can a max level player one shot me? Can they kill the boss in like 10 seconds, robbing the group because the tagging system lets you out dps to steal? I have no recourse but take it, same as if they felt like killing me over and over, except they lose nothing. My option is hope someone comes and saves me or wait them out, same options if they were allowed to kill me. The game lightly acknowledges they shouldn't be there by reducing their drops off the boss or whatever, but if they find it fun, it is still at the expense of the powerless.
Niraada wrote: » Also worth remembering is that corruption gain is disproportionately higher for killing low level players. If you're getting ganked by a top level griefer, it won't be long before the bounty hunters show up.
StevenSharif wrote: » Another point, experience debt can significantly reduce your drop rate for monsters. The more debt you own the greater the drop in % for loot tables. These modifiers are applied in a divisible manner for parties.
cleansingtotem wrote: » Aildust wrote: » That’s taking away the choice whether or not to PvP, it’s now a requirement which means less people will dungeon delve if they are forced to pvp throughout the entire dungeon just to die or exhaust all their utility making their way to the boss room. Yes Risk vs Reward but there isn’t a reward that you could justify that much grief for low level dungeons. An example for when it’s worth it, is like in classic WoW when either alliance or horde players are crafting Legendaries where the other faction shows up to essentially halt forging process. I just don’t see the benefit but I see the potential. Its a gigantic mistake. Everyone thinks they will be part of the zerg, as soon as they are not the whining will start on the forums. If not looked into people simply quit.
Aildust wrote: » That’s taking away the choice whether or not to PvP, it’s now a requirement which means less people will dungeon delve if they are forced to pvp throughout the entire dungeon just to die or exhaust all their utility making their way to the boss room. Yes Risk vs Reward but there isn’t a reward that you could justify that much grief for low level dungeons. An example for when it’s worth it, is like in classic WoW when either alliance or horde players are crafting Legendaries where the other faction shows up to essentially halt forging process. I just don’t see the benefit but I see the potential.