Ziu wrote: » Oof I didn’t really think about this.(referring to the original post). I myself am going to favor pve but you’re right it is kind of bothering me that there will be pvp guilds that will rotate people / wipe a dungeon for their other guild members while keeping low corruption through rotations. There will definitely be high level no-life players who have alts just to kill for their other guild members. I see this creating a huge problem where players are locking other players out of content. In RuneScape there’s a HUGE problem of ‘protection / lockdown’ guilds where they are paid to lockdown an area for others. I see this becoming a giant problem if a guild is allowed to lock down a raid just because they are better, have more gear and more time. This really is a blow to the player who can’t afford to put in as much time. Hopefully this kind of content lockout through pvp guilds will be addressed somehow.
Ademptio wrote: » I think something was mentioned in recent interviews regarding corruption being a permanent passive buff. Meaning you will get corruption faster if you had corruption previously. This would basically mean that after a while these PvP players and guilds will pretty much instantly become corrupted after only a bit of PvP. Hence this could mean if they are so intent on killing Non-PvP players they will pretty much be corrupted all the time and have a chance to lose their items when killed. So far I think the PvP system AoC has is one of the better ones I have seen, but I will have to wait and see if people can find a flaw or how to abuse it. (Such as rotating kills)
Ziu wrote: » ...This kind of guild raid area pvp lockout needs a real serious look.... I know it’s a lot just a big worry, hope the devs have a plan for this!
Ziu wrote: » Ademptio wrote: » I think something was mentioned in recent interviews regarding corruption being a permanent passive buff. Meaning you will get corruption faster if you had corruption previously. This would basically mean that after a while these PvP players and guilds will pretty much instantly become corrupted after only a bit of PvP. Hence this could mean if they are so intent on killing Non-PvP players they will pretty much be corrupted all the time and have a chance to lose their items when killed. So far I think the PvP system AoC has is one of the better ones I have seen, but I will have to wait and see if people can find a flaw or how to abuse it. (Such as rotating kills) I think I also remember Steven saying that ifyou kill someone you aren’t corrupted and just become a combatant, but that goes away with questing. So guilds could rotate a group through, kill everyone to keep others from progressing, take their loot, and take the area for themselves. Then rotate another 8 players in while the others quest and lose their combatant status. They can keep this going for a very long time. Even forever if they have enough alts and people in the guild. Why I think this is easily possible and will happen is because in RuneScape, which is arguably not that busy, there are literally over 10 different clans that lock down entire areas on almost every world. There’s ALWAYS, 24/7, at least 10 online to come and kill you if you go there. Literally at any time of the day. I didn’t believe it and went there myself and died in literally 10 seconds, not even kidding! I think this is way more likely to happen in this game than a person taking an opposition to this may think. There are massive groups of people who stay together and do pvp oriented things in game’s. It wouldn’t be hard to have this done and the open pvp raid areas worry me. There have been many years of gaming and clan /guild interaction where real online guilds are very coordinated even in a new game. This kind of guild raid area pvp lockout needs a real serious look. Many gamers are very smart and find “legal” ways around all kinds of game mechanics. I’m sure any of you reading this can think of a group of players in a game finding a way around a mechanic that the game developers had no idea was possible. Everyone has a story, and open-world raid-area pvp worries me since it allows a chance at this content lockout by a superior group of very dedicated players who want to be the only ones. I know it’s a lot just a big worry, hope the devs have a plan for this!