bloodprophet wrote: » Most MMO's I have played suffer from a lack of tanks and healers. The instance ques in WOW and cross server mask this quite well. My first MMO was GW1 I started as an elementallist (mage) and could never find a group due to lack of healers. So I went and made one. Never had problems finding a group after that. But anything is possible.
Damokles wrote: » bloodprophet wrote: » Most MMO's I have played suffer from a lack of tanks and healers. The instance ques in WOW and cross server mask this quite well. My first MMO was GW1 I started as an elementallist (mage) and could never find a group due to lack of healers. So I went and made one. Never had problems finding a group after that. But anything is possible. Good old GW1 man. I miss it. (I was lucky that my best friend in the game ran a Ritualist/Monk back in the day)
Damokles wrote: » What kind of content did you run? Casual normal dungeons or the REAL stuff?
Orell wrote: » I really hope you guys are right. I don't fancy myself a game designer, it just seemed strange to me to hear that if you wanna be a healer, you need to go cleric. But as stated above, probably much is subject to change in class design still.
CC Corp wrote: » Healer population is also balanced by how much of the content in the game they can do with out having to find a Pocket DPS, If healers can solo the “solo” content then their are less cons to roll a healer, especially if in AoC your primary is locked or hard to change, if secondaries are more flexible and provide healers with being able to access the solo content I would think you’d see higher numbers of healers, I think that’s why games like WoW provides that flexablility later on in the games life.
Scifi wrote: » isn't bard part of the healer group too?