Neurath wrote: » It is likely the rogue and ranger will be Hard Counters to Mages and Summoners.
valerian wrote: » So, I can't play my rogue to counter a ranger or a summoner I have to switch my class.
valerian wrote: » and no matter how hard I try I will lose even if our gear is on par.
Ravudha wrote: » valerian wrote: » and no matter how hard I try I will lose even if our gear is on par. The way they've talked about gear, level, and class in PvP, I don't think it'll be this extreme; your skill will count and you can still win in these cases.
tugowar wrote: » And yet there are 1v1 arenas
Sandman wrote: » think about a archer in the movie "Braveheart" if there is a reason they stay in the back at range, because they're protected from the infantry who would waste them, this is why "flanking" was so important to gain a tactical advantage over weaker units and take the element of surprise. Would you expect that aarcher to go toe to toe with a hardened skilled swordsman, if you were honest it would be no.
Aeri wrote: » Ravudha wrote: » valerian wrote: » and no matter how hard I try I will lose even if our gear is on par. The way they've talked about gear, level, and class in PvP, I don't think it'll be this extreme; your skill will count and you can still win in these cases. This. I imagine it's going to be more along the lines of: If you are facing another player with an equal skill level, and they are playing a class that is a hard counter to yours, you will lose. Rock beats Scissors If you are facing another player with a lower skill level, and they are playing a class that is a hard counter to yours, you might lose, you might win. Rock normally beats Scissors, but this Rock is made of gypsum, while the Scissors are made of good steel. Maybe Rock crushes Scissors. Maybe Scissors are able to hold together and split Rock apart.
BobzUrUncle wrote: » The wikipedia has a section on balancing and Steven stated that they want the rock-paper-scissors dynamic. That is why they are not balancing 1v1. There will be match ups in 1v1s where one class will be superior to another; and that application should be a rock-paper-scissors dynamic. We want there to be counter-play between the different classes... Instead it's going to be a group focused balance, where as long as you have the diversity of classes present, that's going to be an equal level playing field. It's going to be very dependent on skill and strategy.[3] – Steven Sharif
valerian wrote: » tugowar wrote: » And yet there are 1v1 arenas Exactly, but it's not only that it's an open world pvp, meaning you can find a solo player and gank em anywhere in the world or even if that player fights back and you both get flagged then no corruption and you end up dueling that person. So, the point is that you are allowing 1 vs 1 also in the game but not actually balancing the classes towards it. Sandman wrote: » think about a archer in the movie "Braveheart" if there is a reason they stay in the back at range, because they're protected from the infantry who would waste them, this is why "flanking" was so important to gain a tactical advantage over weaker units and take the element of surprise. Would you expect that aarcher to go toe to toe with a hardened skilled swordsman, if you were honest it would be no. Well there is weapon swapping in the game, a skilled fighter in the game can also use a ranged weapon or a shield and close the gap on an opponent (archer) if he's skilled enough. Besides this is a fantasy game where the combat doesn't exactly reflect "real life" so in a fantasy game your powers are make belief like teleportation to escape or close the gap abilities etc..
valerian wrote: » The solo pvp'er is a very large player base also in contrast to group PVP'ers. Given the fact that there are classes who are just going to dominate 1 vs 1 because there are no counter play for it, maybe they will pick up there pitch forks and knock on Steven's door.
Aeri wrote: » If you are facing another player with an equal skill level, and they are playing a class that is a hard counter to yours, you will lose. Rock beats Scissors If you are facing another player with a lower skill level, and they are playing a class that is a hard counter to yours, you might lose, you might win. Rock normally beats Scissors, but this Rock is made of gypsum, while the Scissors are made of good steel. Maybe Rock crushes Scissors. Maybe Scissors are able to hold together and split Rock apart.