Scifi wrote: » isn't bard part of the healer group too?
delghinn wrote: » does seem quite a mistake to only have one base archetype each to support tank and healer roles clerics in table top games and literature while often a tier down on raw general damage are often highly destructive to exceedingly dangerous targets like undead and demonic. both monster types that get powered down in video games from their table top and literature counter parts which greatly diminish the combative role for the cleric archetype. ..
bloodprophet wrote: » GW1 only had 1 healer class at launch. The monk.
Damokles wrote: » But GW1 also let you choose two classes at the same time. Warrior/Monk was one of the strongest choices tbh.
Aeri wrote: » Damokles wrote: » But GW1 also let you choose two classes at the same time. Warrior/Monk was one of the strongest choices tbh. I could be wrong (it's been... many many years since I played the original Guild Wars), but the problem with comparing AoC to GW1 in this way, is that you had access to all the skills of your secondary class, regardless of your primary. Monk/X and X/Monk all had nearly the same healing potential. This is likely not going to be the case in AoC. While it is entirely possible, is it likely that the X/Cleric classes are probably not going to be nearly as effective at healing as the Cleric/X classes. Well, except Cleric/Cleric, which might be stronger than all the others.
Orell wrote: » Will there be too many healers in AoC with too little demand for them? My concern stems from two bits of information coming from Steven, stated in various interviews. 1.) Clerics will be the only main archetype with a focus on healing, that is, you’ll need to be a cleric/something to fulfill the healer role in your group. 2.) The standard group size will be 8, and the content/PvP will be balanced around the idea of these groups of 8 containing one of each of the main archetypes. It follows from the above that a group of 8 will require one main healer, allowing that other something/cleric classes will be able to provide some off healing, the ratio of which we have no information on as of now. I have little experience with MMOs, only ever played WoW and ESO, where the standard group sizes (requiring one healer) are 5 and 4, respectively. And in neither of these games have I seen a shortage of healers, which means that every 4th or 5th player in the game is willing to play a healer. If AoC is balanced in a way that requires every 8th person to play a healer, won’t there be too many of (with too little demand for) them? #clericunemployment
CaptnChuck wrote: » In this class poll post, https://www.strawpoll.me/20648367, look at the amount of cleric players. I feel like there might indeed be too many healers in this game. But I feel like Intrepid knows this, hence why clerics are given dmg as well. I just hope that they balance it out, as having a cleric that can outheal your damage while dealing a lot of damage to you is just unfun to play against. They will also completely outvalue other dps classes in group content due to the sheer value that healing has.
Cold 0ne FTB wrote: » Orell wrote: » Have you ever played a healer in ESO. Do you know why the queue group finder is mere minutes for a healer or a tank but upwards of an hour for a dps? There is a shortage. It is also hard to compare because how many healers you need depends on the content. Most good ball groups will run up to 8 healers for their raid ((this is out of a 16-24 person group.)) WHere as the PVE equivalent trials run 2 healers out of a group of 12.
Orell wrote: » Have you ever played a healer in ESO. Do you know why the queue group finder is mere minutes for a healer or a tank but upwards of an hour for a dps? There is a shortage. It is also hard to compare because how many healers you need depends on the content. Most good ball groups will run up to 8 healers for their raid ((this is out of a 16-24 person group.)) WHere as the PVE equivalent trials run 2 healers out of a group of 12.
apmax wrote: » There is never an abundance of healers in an MMO. You are crazy. If anything the huge worry would be there being far too few healers considering there is only one primary healing archetype. We can only hope that cleric secondary classes will be good enough offhealers to make up for not being able to find one of the few primary healing archetype players out there.
bloodprophet wrote: » So everyone can do everything at all times?
Raengo wrote: » You won't see an over population of healers. Most people want to play DPS because they like seeing big damage on their screen.