Cold 0ne FTB wrote: » I personally wouldn't mind but if they can do it go for it and I think they would lose a lot of people if they did it.
Neurath wrote: » Fuck that. I will main Bard and I do not agree Bard should be removed. Thankfully, we have Jeff Bard who worked on Everquest and Jeff understands the use of Bards.
CaptnChuck wrote: » Cold 0ne FTB wrote: » I personally wouldn't mind but if they can do it go for it and I think they would lose a lot of people if they did it. I doubt it. Even if they removed fighter, which is the class that I want to play, I would pick rogue primary and tank secondary to create a pseudo fighter class. Or I would mess around with my tank gear to give more dmg or something like that. I'd assume that most people would be like me as well. Summoners and Bards aren't that common for most games at launch. The 6 classes that I mentioned above however, are the standard 6 for most MMOs.
Aeri wrote: » A lot of the difficulty from balancing the classes will come from how exactly the secondary classes/augments affect things. It is entirely possible that balancing the 8 classes within a given archetype will be fairly straightforward and easy. If so, then rather than trying to balance 64 classes, it'd be more of they just need to balance the 8 archetypes however they want, and then do the extra work to make the secondary effects reasonably balanced within that archetype. Just as an example, building off something Steven used recently. Say Fighters get a Charge ability. We'll assume Fighter/Fighter (Weapon Master) is the base version of the ability. You don't have to balance that ability directly towards 63 other classes, only 7: Weapon Master: Charges at the enemy and deals X damage. Tellsword: Charges at the enemy and deals Y damage. Grants the Tellsword a Z% damage buff. Templar: Charges at the enemy and deals Y damage. Heals the Templar for Z damage. Battle Mage: Teleports to the enemy and deals Y damage. Strider: Charges at the enemy and deals Y damage. Roots the target in place for Z time. Duelist: Charges at the enemy and deals Y damage. Grants the Duelist a Z% evasion buff. Wild Blade: Charges at the enemy and deals Y damage. Summons a short-duration minion to attack the target. Knight: Charges at the enemy and deals Y damage. Grants the Knight a Z% defense buff. (Alternatively, Stuns the target for Z time if the Knight is wielding a shield) The individual changes that the augments from a secondary class give don't have to give such huge differences that it throws the general archetype balance way out of wack.
Cold 0ne FTB wrote: » The other thing they could do is treat each archtype as a whole class. Balance it as if their are only 8 classes. There might be a lot of abilities in the class but it makes it alot easier.
CaptnChuck wrote: » I do think that if they were to cut down classes, it should only be done after the alpha 2 phase so that people have no reason to think that its a scam.
Raengo wrote: » But my Keeper.. It's not necessarily 64 separate classes that they are working on. More like 8 classes with different benefits depending on what secondary you choose. I think it would be a different story if all 64 classes had their own individual abilities.
CaptnChuck wrote: » Initially, IS was planning to have 12 base archetypes in the game. This would result in a whopping 144 classes. Obviously, this was an almost impossible task to take on and hence they removed 4 of those archetypes, leaving us with 64 classes. I feel that 8 is still too many FOR LAUNCH. I feel like the ideal amount of base archetypes should just be 6 for launch: Tank, Cleric, Mage, Fighter, Rogue and Ranger. The reason I say this is because designing and balancing abilities is something that you improve at with experience. Having 64 classes to do this for, is simply too much. If you only have 36 however, it gives you a lot more room to better design and balance these classes. This will result in the newer classes being much more better designed and balanced from the get go, as IS will have more knowledge and experience doing this. That's why, I feel like there should only be 36 classes for launch. Every 6 months, they could add a new archetype. So we'll get bard and summoner a year after launch. After releasing bard and summoner, they could create polls to ask the community what class they want next. What do you guys think?