Akubane wrote: » I'm on board with what the devs are thinking. Mods and DPS meters kinda suck and I'm looking forward to a more immersive experience without them.
noaani wrote: » I would happily put my money on them over a dedicated IT security firm (or, like, Intel). I don't consider a company that specalizes in making games to have any real shot, to be perfectly honest.
Bla814 wrote: » noaani wrote: » I would happily put my money on them over a dedicated IT security firm (or, like, Intel). I don't consider a company that specalizes in making games to have any real shot, to be perfectly honest. I actually thought about your answer for a while and came to the conclusion that I simply don't know enough about programming and IT-security to debate what you're saying. I guess I'm relying more on the community to counteract the usage of third-party software. If Intrepid takes a firm stance against it, the majority of the playerbase will accept that the even playing-field for AoC doesnt involve combat-trackers. I would assume that players would report others for breaking those rules and then we gotta see how those cases could be handled.
Tragnar wrote: » I am truly interested to hear more about this topic and to wait for the next alpha release. What many people here do not realise is that this is not about if there are going to be third party tracker tools, but on how many intrusive restrictions intrepid will introduce to slow down the creation of such tools.
noaani wrote: » @SorianLore SorianLore wrote: » You don’t have to boot the person to make it a toxic environment... In business, the companies that micromanage fail, companies that work as a team, trust, and empower their people succeed. Groups of players is no different (and I’ve lead both). That L2 tracker was likely against the ToS as I don’t recall it being allowed by NCSoft. I.e. folks could get banned if caught. Just assume "booting someone" is shorthand for all forms of toxic behavior, as they all exist in the same capacity - one player choses to be toxic towards another for reasons that are essentially abstract (and more often than not, abstract reasons that don't originate from the game). It is absolutely true that in business, groups that trust their team are more successul than those that don't. Thing is, teams with access to large amounts of relevant objective data do better than teams that don't. The best teams are those that work well together, trust each other, but have access to objective data as well. I see no reason why objective data has to have any direct or indirect impact on trust between people. While it may technically be possible that players would get banned if they were known to use that specific tracker, NCsoft can't detect it at all, and there are no players that have reported being banned from using it. The fact is though, that this tracker exists points out that the notion of no tracker in Ashes is simply not a potential reality. The only possible outcomes are third party tracker, or first party tracker. Intrepid can either close their eyes and ignore the fact that several of these will exist, or they can take steps to ensure Ashes has the best possible outcome for the most possible people in regartds to trackers. Right now, they seem to be simply closing their eyes and ignoring the fact that they will exist and a very large percentage of players will use them. I think this is the worst possible thing for this game in regards to trackers.
SorianLore wrote: » You don’t have to boot the person to make it a toxic environment... In business, the companies that micromanage fail, companies that work as a team, trust, and empower their people succeed. Groups of players is no different (and I’ve lead both). That L2 tracker was likely against the ToS as I don’t recall it being allowed by NCSoft. I.e. folks could get banned if caught.
SorianLore wrote: » So again I ask, why introduce something That will result in toxicity for a certain percentage of players versus not bring it in when all you lose by not having it is some speed in the combat discovery process?
SorianLore wrote: » Sure, companies that have key and screen capture devices installed on their employer’s computers where management uses said data are more effective, but have higher turnover rate.
So again I ask, why introduce something That will result in toxicity for a certain percentage of players versus not bring it in when all you lose by not having it is some speed in the combat discovery process?
noaani wrote: » WoW - high toxicity, high combat tracker. Archeage - high toxicity, low combat tracker. EQ2 - low toxicity, high combat tracker.