Fildydarie wrote: » @Atama The PKer has to be corrupted first, and their victims have to choose to not flag. That means requiring people to take a greater penalty on themselves. I just don't see that happening. If there was mandatory corruption for attacking a non-combatant, or non-combatants lost less than combatants on death, then corruption would be a factor. As it stands, victims are encouraged to minimize the corruption of their attacker. That is where the corruption system ultimately breaks down as a deterrence. It doesn't matter how effective it is numerically if nobody wants their attacker to gain corruption in the first place.
I don't know that the random respawn is a particularly big deal either. It is only a concern if you have corruption (and since other people don't want you to get corruption that seems like the less common situation) at the point where you determine you are ready to die. If the random is random-anywhere-in-the-world, I expect this will become a fast travel exploit. If it is random-in-the-general-area, then it just slows down organized corruption cleansing, but what is to stop you from stripping naked and letting anyone kill you? Since you're ready for it you'll have nothing to take damage or lose, so it just comes back to this being part of the grinding for people that want to grief. It actually seems to me that the best thing you can do to someone who is corrupted is to let them kill you without fighting back. Eventually they will have so much corruption they won't be able to PvP meaningfully at all--but this requires everybody to get on board and not kill them ever; it really isn't a viable plan as it requires 100% community support.
Fildydarie wrote: » Corruption has no real consequences, however. Oh, sure, while you have it there is an impact (although not in PvE), and if you're corrupted and a player kills you there are those penalties, but the trick there is to ensure that the player who kills you while you are corrupted is a friend. You go slaughter people, then let your buddy kill you. Don't forget to strip naked to minimize the durability loss. Too much corruption? Repeat. Now you ganked a bunch of people, got loot from them, which has now been handed off to your buddy, and all you're left with is some XP debt to repay. You're max level; what did you need XP for anyway? You'll get it back doing whatever you were going to do.
Fildydarie wrote: » The PKer has to be corrupted first, and their victims have to choose to not flag. That means requiring people to take a greater penalty on themselves. I just don't see that happening. If there was mandatory corruption for attacking a non-combatant, or non-combatants lost less than combatants on death, then corruption would be a factor. As it stands, victims are encouraged to minimize the corruption of their attacker. That is where the corruption system ultimately breaks down as a deterrence. It doesn't matter how effective it is numerically if nobody wants their attacker to gain corruption in the first place.
Fildydarie wrote: » I don't know that the random respawn is a particularly big deal either. It is only a concern if you have corruption (and since other people don't want you to get corruption that seems like the less common situation) at the point where you determine you are ready to die. If the random is random-anywhere-in-the-world, I expect this will become a fast travel exploit. If it is random-in-the-general-area, then it just slows down organized corruption cleansing, but what is to stop you from stripping naked and letting anyone kill you? Since you're ready for it you'll have nothing to take damage or lose, so it just comes back to this being part of the grinding for people that want to grief. It actually seems to me that the best thing you can do to someone who is corrupted is to let them kill you without fighting back. Eventually they will have so much corruption they won't be able to PvP meaningfully at all--but this requires everybody to get on board and not kill them ever; it really isn't a viable plan as it requires 100% community support.
Skuld wrote: » The problem I see here is that most people won't even gain any corruption because most people WILL fight back. And as soon as they fight back, the attacker will not gain corruption. There's almost no point in the corruption system at all with the way it is right now. The only people who probably won't fight back are the ones who have no recources to loose, but even then they'll get a higher exp penalty than someone who fights back. It's just hard to make the game enjoyable for pvp and pve players alike because one side will always be on the short end. Mainly because there are too many trolls out there who actually have nothing better to do than to annoy the hell out of you. It's almost always the community itself that ruins everything
Skuld wrote: » The problem I see here is that most people won't even gain any corruption because most people WILL fight back. And as soon as they fight back, the attacker will not gain corruption. There's almost no point in the corruption system at all with the way it is right now. The only people who probably won't fight back are the ones who have no recources to loose, but even then they'll get a higher exp penalty than someone who fights back.
It's just hard to make the game enjoyable for pvp and pve players alike because one side will always be on the short end. Mainly because there are too many trolls out there who actually have nothing better to do than to annoy the hell out of you. It's almost always the community itself that ruins everything
jubilum wrote: » What I think is going to happen is each server will have a different flavor when it comes to pvp. Although Steven has said no servers will have different rules, It is human nature for people to be drawn to somewhere the community is geared towards their play style.
daxiongmao87 wrote: » Is the corruption system designed to allow for more peaceful players to thrive? Or just to temper the more extreme / unfair acts of PvP like griefing and low level ganking? I have a friend who's interest in a lot of the RP and artisan (potat -game) aspects of the game, but does not like PvP at all. I assume everyone will experience some PvP, but to what extent do you think this system will assist players to avoid PvP, if at all?
Zhab wrote: » Skuld wrote: » The problem I see here is that most people won't even gain any corruption because most people WILL fight back. And as soon as they fight back, the attacker will not gain corruption. There's almost no point in the corruption system at all with the way it is right now. The only people who probably won't fight back are the ones who have no recources to loose, but even then they'll get a higher exp penalty than someone who fights back. If I'm level 10 and a level 43 rolls around I'm not fighting back. What is the point ? I would rather die once and get 100% penalty then have them earn massive corruption ("summoning" bounty hunters). Because if I fight back to reduce death penalty to 50%... then that player kills me again (an other 50%)... and again (an other 50%) and kills me again (an other 50%)... Yeah... I'd rather die just once or maybe even twice at 100% and actually make that player pay a cost for ganking me.
Atama wrote: » But you also need to remember that Ashes plans to be a low information game. You’re not going to know that the person attacking you is 33 levels above you. They’re not going to have a level indicator over their head like you see in most MMOs. You won’t even see their hit points, just maybe a percentage. And with cosmetics you can’t look at gear to see how strong they are. Maybe you can figure it out if they are casting a spell that you know isn’t available before level 40 but that’s just a maybe.
Zhab wrote: » Atama wrote: » But you also need to remember that Ashes plans to be a low information game. You’re not going to know that the person attacking you is 33 levels above you. They’re not going to have a level indicator over their head like you see in most MMOs. You won’t even see their hit points, just maybe a percentage. And with cosmetics you can’t look at gear to see how strong they are. Maybe you can figure it out if they are casting a spell that you know isn’t available before level 40 but that’s just a maybe. Actually you are wrong about that. Steven has confirmed in a Q&A that you can know someone's level by targeting them. You will also have an idea of the type and grade of equipment they have. He calls that player "threat assessment". You will not know HP or even a bar. But there will be a name plate that degrade in quality as target loses HP. So you will have an idea of how close or far you were when you go down the first time.
Furthermore, you telling me that someone has killed you 4 times already and you are confronted for a 5th time to that player... you will STILL bravely fight back to "lose less" for the 5th time ? Not saying that such a thing will be common or that it will happen often but say it is happening to you. At no point will you decide that it's perhaps best not to fight back and wreck that player with corruption ? 50% times 5 is 250% death penalty + five times the respawn and walk back trouble on top of that. I'm just saying...
Corruption system isn't meant to stop PvP. It is meant to discourage abuses. Like the scenario I gave as an example.
Edit: Even if you did not have any information. After being easily killed 4 times that by the same player... you would know what is up even if you don't have specific numbers.
Atama wrote: » I don’t recall where I said anything close to that. Someone catches you off-guard at some point and attacks you, you might let them kill you once just to spite them with corruption. 5 times in a row? Where the hell did I say anything that stupid?! That’s some bad reading right there.
Zhab wrote: » Atama wrote: » I don’t recall where I said anything close to that. Someone catches you off-guard at some point and attacks you, you might let them kill you once just to spite them with corruption. 5 times in a row? Where the hell did I say anything that stupid?! That’s some bad reading right there. Alright. Then I rest my case. You admit that you would make use of the corruption system if the circumstances calls for it (however rare that might be). Side note: I seriously doubt that a level 10 will somehow be able to run away from a level 43 (movement skills, equipment, mount and mana points... Nothing in the lvl 10's favor) . Furthermore it isn't about being dumb. The player could follow you where you go. How ? Maybe he is ranger and have tracking skill. Why ? Maybe you accidentally insulted that player in chat or something and he/she just wont let it go. Why doesn't really matter. If you've been a gamer for a long time, then you definitively know that complete jerks are not a myth. Some even get banned because of it.
Nizzikef wrote: » As far as I know, the Corruption system is basically a carbon copy of Lineage II's Karma system, which I absolutely love. Aside from one major detail that IMO brings a lot of balance to it. When your corrupted, players who attack you are flagged for combat allowing you to defend yourself and not incur further corruption at least that's what I've gathered from the interviews I've seen, please correct me if I'm wrong.