Bla814 wrote: » I realize that I might have a naive view on the subject. I just dont think we should give up on this way of improving player behaviour before we even try. A large portion of the community (including Steven) is apparently unhappy with the current situation. Why not give this a shot and see how it works out?
noaani wrote: » Nastyone wrote: » If there is personal Loot like in WoW retail, it wouldn´t be a Problem like you mentioned by you. Just one possible Solution I'm not a fan of this at all. It takes the idea of a raid from going out and trying to get some better equipment for the raid, to one of going out and trying to get better equipment for yourself. While this may seem small, it is a change from the raid being there for the raid, to the raid being there for the individual. It creates a shift in player thinking in regards to the raid. Now, I can see an argument for this kind of loot system for pick up raids, but it is destructive to guilds. I personally would rather a game like Ashes put guilds above pick up raids, even if a game like WoW doesn't.
Nastyone wrote: » If there is personal Loot like in WoW retail, it wouldn´t be a Problem like you mentioned by you. Just one possible Solution
Bla814 wrote: » I don't see how that would work out though. What's gonna happen if I say that player X sucks? He responds that he doesnt suck, or goes even one step further and says that I myself suck. You wont achieve anything by attacking others, because you cant prove that you are right about them. All you have as an argument is that someone is playing an off-meta class. With the wide variety of archetype-combinations I would assume that half your raid is probably playing a sub-optimal specc. Especially with the lack of meters that constantly show them how they're performing slightly worse than the perfect build.
A large portion of the community (including Steven) is apparently unhappy with the current situation. Why not give this a shot and see how it works out?
Tragnar wrote: » Personal loot if Ashes is straight up impossible to work reason is that you need master crafters to get the loot in the first place and the drop of actual completed items is supposed to be quite small, because majority will come from the harvested materials etc
noaani wrote: » If you want something different, the only option is to build one in with restrictions. Not having a combat tracker in Ashes is not an option, as they will be available before the game even goes live. I mean, there is a saying about people expecting a different result from the same actions...
Bla814 wrote: » noaani wrote: » The problem is, it isn't the data pointing fingers, it is people. If you have the type of person that would point a finger at a person, then they don't need hard data to do that. All they need is a reason. I don't see how that would work out though. What's gonna happen if I say that player X sucks? He responds that he doesnt suck, or goes even one step further and says that I myself suck. You wont achieve anything by attacking others, because you cant prove that you are right about them. All you have as an argument is that someone is playing an off-meta class. With the wide variety of archetype-combinations I would assume that half your raid is probably playing a sub-optimal specc. Especially with the lack of meters that constantly show them how they're performing slightly worse than the perfect build. I realize that I might have a naive view on the subject. I just dont think we should give up on this way of improving player behaviour before we even try. A large portion of the community (including Steven) is apparently unhappy with the current situation. Why not give this a shot and see how it works out?
noaani wrote: » The problem is, it isn't the data pointing fingers, it is people. If you have the type of person that would point a finger at a person, then they don't need hard data to do that. All they need is a reason.
Tragnar wrote: » noaani wrote: » If you want something different, the only option is to build one in with restrictions. Not having a combat tracker in Ashes is not an option, as they will be available before the game even goes live. I mean, there is a saying about people expecting a different result from the same actions... From what they said about this topic I understand that they won't be as much trying to break the functionality of such tools, but more likely just detect the use of them and banning people for it
Nastyone wrote: » I think you forget that the word "personal loot" also can have diffrent mechanics. For example the Item you optain can be trated afterwards for 2 hours. The Basic for Group loot and personal loot can be handelt exacty the same: 1. Items drops 2. group/raid rolls 3. a person gets the item 1. the systems rolls hidden who can loot the mob 2. you can give the item away if you want to the difference is just that the group as one cant decide if a singel person wants to pass on an item at the start. If there is a Problem with the decision about the item afterwards the Raid/Guild/Player has to find other People to play with.
Tragnar wrote: » Yeah all we have is their stance on it - the length on how far do they want to enforce this vision is unknown
Tragnar wrote: » I see DPS meter topic in this way: If Ashes will be a game where the existence of DPS meters allow players to play better and at the same time the use of DPS meters is forbidden then it is by my opinion a design failure. The game should not produce a need in players that is forbidden by the rules. For example what I mean is that it would be the same mistake to allow node sieges at any time, but banning the players for declaring them outside of the server prime time. In other words if damage is going to matter, then dps meters will matter as well
Kyizwa wrote: » What if it only showed the one that did the most damage to everyone and then each player could see their own damage, that would let people feel acomplished by being the first in damage and would also help the players see if they're behind for a lot or not.
noaani wrote: » Every MMO in history has had no combat tracker built in, and people have built one for all of them.
Nastyone wrote: » So you dont argue against personal dps Meters, right?
Bla814 wrote: » On a more general topic: I keep reading about "needing" a combat-tracker. These tools are never required for playing the game. They just make certain aspects of improvement easier. You could absolutely do any content in any MMO without these tools. It would just take more time and players would need to come up with different ways to assess performance.