Vhaeyne wrote: » MMOs have been trying to get this right forever.
EMT wrote: » Here are my thoughts. A PVP game (or most games for that matter) is a battle of cause and effect. Damage vs. healing vs. tankiness vs. skill in an endless loop. Abilities can aid in this or break it. The more powerful the ability the more on the breaking it causes. When you have someone that can go invisible for extended amounts of time it cause an arms issue in that one character will always get the first shot. The issue with this is simple: all other classes have to be tweaked to catchup to the initial damage that an invisible charcter does. This leads to some classes being a bit tougher than they should be when balancing the classes, ergo the fighter might need an extra stun or a DPS needs an escape, etc... So any counter to invisibility other classes might have tends to make them more painful to classes who were not the initial problem in the first place. Gear, abilities, etc....will have to be implemented and the Devs will never strike a balance or even come close to it. "here is your stun break ability ....that you will have to use from the very start when running into a class with a stun and invisibility". An opening move is static, it is not dynamic and I would like to see the game be one in which you would have to be fluid in a fight and not rely on having a set of keybinds specifically tailored to counter one specific class and his predictable invisible class opener. We see this issue with WOW. One of the biggest issues that game has is that invisibility has so skewed the PVP field that there is no coming back. Heck, even the DH was given the ability to see invisible targets just as a counter to the classes that can pop out of veiw and in turn other classes were given the ability and to no avail. No balance achieved and nor will it ever exist in WOW. I am not saying that classes with invisibility are OP but the ability is and that hurts any chance of really having balanced classes because you cannot balance if one or 2 classes has one of the most potent abilities ever put into a game. I might be late to the game here but thoughts?