Indure wrote: » If I had to guess this game will have even more of a healer/tank deficiency than in most MMO's. We haven't seen how hard the trinity will be enforced in the game, but if it is heavily enforced having only a single dedicated healer class with 7 competing classes is already room to worry. Add to that you can't change your base class, which means if you're a healer, then you're a healer for life. This is much tougher sell than something like WoW where 33% of the classes can be healers and you can change roles at the click of a button.
bloodprophet wrote: » Most MMO's I have played suffer from a lack of tanks and healers. The instance ques in WOW and cross server mask this quite well. My first MMO was GW1 I started as an elementallist (mage) and could never find a group due to lack of healers. So I went and made one. Never had problems finding a group after that. But anything is possible.
Daedrik45 wrote: » Again there are 8 tank classes and 8 healer classes.... for all we know tank plus cleric with holy augments gives you protection Paladin. Tank plus cleric with death augments bc clerics control life and death could give you a death knight play style, people need to stop thinking about classes in wow, this game has 64 classes. 64 different possible play styles. U like Druid healing?? Go cleric/bard the bard augments could add a heal over time affect to your clerics heals stuff like that. You like healing with disc priest?? You can do cleric/mage or cleric /summoner and those augments could possibly make your damage heal a % to the party. You like holy Paladin?? Go cleric/fighter be the front like healer you’ve dreamed of being. There are 5 healing classes in wow 6 healing specs but there are 8 healing classes in AOC and yet they need to put more healing classes in AoC?
Daedrik45 wrote: » Cleric is an archetype!!!!!! There in fact 64 classes