Beekeeper wrote: » Always feels strange to me when weapons are just optional, and you can fight just as well without them. In a game about getting stronger gear, why would you get stronger by having less gear?
Atama wrote: » It doesn’t feel right for this game. They’re trying to stick pretty close to the western fantasy genre and away from Wuxia stuff. Not that I hate that kind of thing; I played a rogue in WoW for years with fist weapons (Combat spec) and role-played him as a martial arts monk. That was years before MoP added actual monks. It just doesn’t seem to fit in AoC though.
Adaon wrote: » Atama wrote: » It doesn’t feel right for this game. They’re trying to stick pretty close to the western fantasy genre and away from Wuxia stuff. Not that I hate that kind of thing; I played a rogue in WoW for years with fist weapons (Combat spec) and role-played him as a martial arts monk. That was years before MoP added actual monks. It just doesn’t seem to fit in AoC though. Is dnd not considered western? Monks are a staple there and most of the classes here are essentially "named" if not themed around a lot of the classes present in DND. Everquest didn't feel particularly "asian" in design or focus, and had monks. Just a thought.
Atama wrote: » Adaon wrote: » Atama wrote: » It doesn’t feel right for this game. They’re trying to stick pretty close to the western fantasy genre and away from Wuxia stuff. Not that I hate that kind of thing; I played a rogue in WoW for years with fist weapons (Combat spec) and role-played him as a martial arts monk. That was years before MoP added actual monks. It just doesn’t seem to fit in AoC though. Is dnd not considered western? Monks are a staple there and most of the classes here are essentially "named" if not themed around a lot of the classes present in DND. Everquest didn't feel particularly "asian" in design or focus, and had monks. Just a thought. No. The monks in D&D are absolutely not western fantasy. That was an addition to the game from Kung Fu movie fans to add some eastern flair to the game. Remember that they also added samurai and kitsune and many other sorts of things in “Oriental Adventures” all the way back in 1st Edition AD&D. Not everything in D&D fits into western fantasy. Shall we start pushing for stuff from Spelljammer too...?
Beekeeper wrote: » I'm so damn tired of the argument that you should just throw literally anything into a setting because "magic exists lol". If you can't tell the difference between Merlin and Bruce Lee, then I can't help you understand it.
Atama wrote: » Monks were like mages to me. You didn’t rely on equipment, you relied on knowledge. Just like a mage wearing cloth doesn’t get tougher by putting on plate mail, instead he learns a shielding spell. A monk learns a way to evade like the wind, or make his skin as hard as iron through training. A mage learns a fireball spell instead of picking up a sword, and a monk learns the lotus strike technique to punch through steel. This will be a game where things are weird. Mages will carry a sword and shield, or a bow. Fighters can use a magic wand. They aren’t tying a class to a weapon style, sort of like how ESO did it. So in that vein it seems like “martial arts” would be a good fit, except that Intrepid seems pretty insistent on avoiding an “Asian MMO” aesthetic (no “little girl” or “maid” styles, no giant weapons, no eastern-themed gear or classes). I don’t think it would be bad to add it, especially if they made it be a brawling/pugilist style (Queensbury Rules!) but I wouldn’t expect to see it
Atama wrote: » So in that vein it seems like “martial arts” would be a good fit, except that Intrepid seems pretty insistent on avoiding an “Asian MMO” aesthetic (no “little girl” or “maid” styles, no giant weapons, no eastern-themed gear or classes). I don’t think it would be bad to add it, especially if they made it be a brawling/pugilist style (Queensbury Rules!) but I wouldn’t expect to see it
Adaon wrote: » UO had unarmed skill(wrestling), DND has monks, EQ had monks, those are all western games/mmorpgs, western payment models, western foundation, western inspired worlds, they simply had classes, who punched people. Granted unarmed in Ultima had zero to do with killing people, and just gave you paralyzing strike and disarm to bolster your survivability. Not saying that was your logic for not including them either, just saying, in general Having a monk class didn't make EQ/DND/UO a copy of Scarlet Blade, Blade and Soul, Perfect World, or any of those other games. From what I've read, falconners originated in Mongolia, hmm is that not eastern? oh, but we adopted that in western society, so it's ok(also a class in this game, which is why I brought it up).
Yuyukoyay wrote: » I don't mind fist weapons being a thing in the future though. That is something closer to realistic expectations.