Jotaro wrote: » Dps metter is a cancer for all the community, one dmg log is already enough for players get any ideia of dmg
3am wrote: » aoc does not belong to any jurisdiction that can dictate the application of their rules.
Noaani wrote: » 3am wrote: » aoc does not belong to any jurisdiction that can dictate the application of their rules. Sure it does. The playerbase. The problem with analogies is that they always fall flat if you take them to ofar (and you are the one that made the analogy against breaking laws in the first place). Fact is, Intrepid is attempting to get population from other MMO's to Ashes. Those players will largely bring with them the basic rules that they want to play the game by. If there is a combat tracker available for Ashes, they will use it. - .
3am wrote: » Ah yes comparing rules to rules is much too far. I can see the distance clearly now.
Noaani wrote: » 3am wrote: » Ah yes comparing rules to rules is much too far. I can see the distance clearly now. I did say "if you take them too far". You have the analogy, you have the counter, any further than that and you have taken it too far from the original point. If you bring in an analogy to a conversation, expect a counter and know that any further counter to that is taking the analogy too far from the roots. That is why analogies are not worth bringing in to discussions - the other party always gets the last say before it becomes pointless. --- The playerbase has not clearly shown anything. If you go through this thread - all of it - you will see that the majority of posters here that actually participate in the discussion are ok with the notion of a guild based combat tracker. There are only a few repeat posters here that seem to not be ok with it, and most of them refuse to discuss that specific topic - suggesting they have no real opposition to it. If anything, the playerbase has shown that an in-client guild based combat tracker would be perfectly acceptable. I've written probably 15% of this thread, I know what has been said here. You, clearly, haven't read enough of it.
cleansingtotem wrote: » The group finder is hardly used in wow anymore. Heroic dungeons and LFR are bascially useless gear wise. Thats another scapegoat for players being toxic.
Fenixz wrote: » GW2 didn't have meters, and you could do the entire PvE content with whoever you wanted. Sure, you could fail, but that was the bottom line of not knowing the game synergies. And at the end of the day it was a PvP centred game. GW2 added meters, 99% of the builds were deemed sub optimal, PvE took over and the game became a dead rotting husk. Instead of this lost cause, focus on making class utility somewhat balanced, cuz even if you are the biggest dps on the planet, if you end up stun locked into death, doesn't mean jack shit. PvE in this game is Open world, if you think half the people won't just roam around ganking farming spots, you haven't played MMOs outside WoW.
Noaani wrote: » they opted to make an announcement that combat trackers were fine to use - a stance they had long realized was inevitable.
digitalwind wrote: » Here's a suggestion for the Devs though - How about making the ability to see DPS a guild perk, or maybe a class perk similar to how clerics get to see actual HP
Fiia wrote: » digitalwind wrote: » Here's a suggestion for the Devs though - How about making the ability to see DPS a guild perk, or maybe a class perk similar to how clerics get to see actual HP Oh so you mean like only members of the same guild would be able to see each others' dps? That actually sounds like a good compromise imho.
Noaani wrote: » The suggestion that was made earlier (over a year ago) in what is now this thread was to have a combat tracker as a guild perk. [...] I have not yet come across anyone willing to discuss the merits and detractions of this suggestion that has not ended up agreeing that it is over all likely the best way todeal with the subject of a combat tracker in an MMO.
Fiia wrote: » Noaani wrote: » The suggestion that was made earlier (over a year ago) in what is now this thread was to have a combat tracker as a guild perk. [...] I have not yet come across anyone willing to discuss the merits and detractions of this suggestion that has not ended up agreeing that it is over all likely the best way todeal with the subject of a combat tracker in an MMO. I see, thank you for clarifying and explaining. And I also agree fully with that.
Abused wrote: » ESO has a personal only DPS meter and it doesnt make the game better. One thing I despise in MMOs, even the ones I love, like ESO, is a complicated rotation that results in much higher DPS than a simple one. In ESO for example you can get 20% more DPS with some classes by using a 2 bar 7 skill rotation in the right repeating order to keep dots up land vulnerabilities etc. I truly hope that AoC does not take this approach to combat and that a DPS meter personal or otherwise isn't used to create an elitist segment of the game that dictates a specific style of play to be successful in end-game. I feel that kills a games community and you end up with a HC only community. In my opinion, WoW has survived because it had such a huge player-base and strong following before the elitism began. Today its really not the same game and you can't really enjoy end-game rewards in either raids or dungeons because they've segregated the masses by creating tiers that only the HC can even compete in. It leaves everyone else, even those who can run heroic raids (which are no joke) or Mythic + which require specific class combination to get 10+ and with some affixes even as high as 5+ with subpar gear and rewards. It's become a complete poop-hole of a game as the end-game is there for Esports and world first chasing guilds like Method. I hope AoC can build more community and be more like Asheron's Call and Everquest with the new generation of graphics than like WoW or ESO.
Noaani wrote: » Abused wrote: » ESO has a personal only DPS meter and it doesnt make the game better. One thing I despise in MMOs, even the ones I love, like ESO, is a complicated rotation that results in much higher DPS than a simple one. In ESO for example you can get 20% more DPS with some classes by using a 2 bar 7 skill rotation in the right repeating order to keep dots up land vulnerabilities etc. I truly hope that AoC does not take this approach to combat and that a DPS meter personal or otherwise isn't used to create an elitist segment of the game that dictates a specific style of play to be successful in end-game. I feel that kills a games community and you end up with a HC only community. In my opinion, WoW has survived because it had such a huge player-base and strong following before the elitism began. Today its really not the same game and you can't really enjoy end-game rewards in either raids or dungeons because they've segregated the masses by creating tiers that only the HC can even compete in. It leaves everyone else, even those who can run heroic raids (which are no joke) or Mythic + which require specific class combination to get 10+ and with some affixes even as high as 5+ with subpar gear and rewards. It's become a complete poop-hole of a game as the end-game is there for Esports and world first chasing guilds like Method. I hope AoC can build more community and be more like Asheron's Call and Everquest with the new generation of graphics than like WoW or ESO. Since when has 7 skills been considered complicated? That sounds like a childrens game to me.