WMC51 wrote: » Don't know what people are talking Bout. Wife and I always play tank healer combo and never have trouble finding grouos. Lol People just don't like that everyone wants to DPS so its harder for them to find groups. Well they get to kill more in PVP and geinf exp easier killing faster. That's the trade off. This game is obviously catering to the aging MMO crowd that doesn't want the game handed to them on a platter. We.know how grouping works and how the trinity system works and we like it. Let us have our nostalgia. There's enough games for people who want their character to do all roles and have their quest node trails. Just be happy you don't have to actually /chat to NPCs and figure out the key yours to get the correct reply. 8 tank and 8 healer combos is more than enough.
delghinn wrote: » And for the ones that can perform more than one of the trinity they need to be just as viable in both or all three roles than classes that only perform one.
Beekeeper wrote: » That makes no sense. If one class should be able to perform all tasks just as good as a specialist, why even bother with specialists? Not very special, is it.
Atama wrote: » I look at things differently. As someone planning to play a tank, what I see is that if a party is 8 players and the game is designed to let 1 tank support an entire party, I might have more trouble finding a group than a DPS or support class. That’s because in any given party there is only 1 slot for a tank but 6 for DPS/support. If I’m a rogue and there is already a rogue in the party, I’m good, DPS is DPS. But if there’s already a tank I’m irrelevant. Compare that to a game where you have a party of 4 or 5, the disparity in opportunities is not as great. It’s possible that a tank or cleric might have enough DPS output to not be too much of a redundancy if the group already has one, but we’ll see. Maybe it depends on the second class.
Damokles wrote: » I am telling you once, and I will be telling you guys a hundred times. Fighter is still not certain to be a pure dps class. I could bet that it is some kind of aggressive tank class that relies on parrying incomming attacks.
delghinn wrote: » Only having one class be a viable main tank and another for primary healing would seem likely to cause considerable contention for those two classes. something that happens in many other games.