hey first of all my english isnt that good so im not so good with words for explaining

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i played many games PVE and PVP but the biggest problem with PVP are the stun abilitys.
1 you get stunlocked like in WOW and that kinda sucks for more reasons.
-if you are the locked person you can go afk and its totally anti fun
- some classes will be useless if you cant stunlock because the dmg and defense of this class depends on stun. so if the enemy frees himself you lost 90%
i dont realy like the system where the stuns are getting weaker and weaker because in long groupfights ( 8v8 groups guildfights) it will be a heal/tank meta because if you cant be killed fast enought you will be immun for the rest of the fight because you always get somehow a stun ability so the timer resets.
then i played AoC (Age of Conan) funny Aoc

and i realy loved the anti stun system there.
all CC abilitys were ranked in the art of CC
stun
knockback
knockdown
root
slow
sleep
disoriantated
like this.
then the fight begine and you get stuned you get the full stun duration. BUT you get a buff whitch makes you 100% immun to all other stun abilitys BUT you can still be CC from all other forms of CC and the timer was like 40 sek. if im not mistaken.
this was good for some reasons.
you wasnt able to stunlock killed ( most time) because most classes only had like 2-4 different CC arts. noonw was able to do every form of CC.
a 2v1 was a bit fairer most of the time because a barbar for example had more than 1 stun ability but in a 1v1 its not so useful only for damage but in a 2v1 you could stun both enemys but they still could only stun you 1 time.
and in longer fights you needed to remind witch target was immun to witch CC and the skillcap for that was high in group fights because someone needed to time the group CCs to swap target if CC burst was rdy again after 40 sekends.
and so you never was at a point like yea all CC abilitys are useless now so damage only xD.
the 1v1 skillcap or open world PVP was higher too because you always needed to know the enemy timers and your own. sure they were shown as Buffs but still need to know all icons and still doing your movement/ability etc.
realy like that system in PVP. for PVE its not that usefull. could be turned off in pve so raids are easier to balance.
raidboss with fear should be able to fear you all time not immun^^