Yuyukoyay wrote: » So it can be because people find leveling alts fun, but sometimes it's because people didn't want to work with them fairly too.
Players must choose a path in the artisan skill tree for each character. Within each of the three parent artisan paths (Gathering, Processing and Crafting) there are different professions. A character may only ever master one of these parent paths.
Dicdonya wrote: » The only way it seems like alts will be a thing is if I am misunderstanding the professions specializations, and one character can do all gathering, one for all processing, and another for all crafting, but I feel like that is not how it is supposed to work, maybe I am wrong.
Raengo wrote: » Dicdonya wrote: » The only way it seems like alts will be a thing is if I am misunderstanding the professions specializations, and one character can do all gathering, one for all processing, and another for all crafting, but I feel like that is not how it is supposed to work, maybe I am wrong. You did misunderstand (no offense), You can only master one parent path, so you will be able to master all the professions within that parent class. Thus an account will only need 3 characters to do all the life-skilling on their own. The way you mistook it would of course be more of a pain for people who use alts, but would also make life skills incredibly dull.
Dicdonya wrote: » For example in one part is says " You may only ever master one parent path. But you may spend time mastering each profession within the parent artisan path", then just under it it says "It is possible to master multiple professions (but not all) within a parent artisan path, but this will be a long and labor intensive feat, requiring many resources". These two statements are contradictory, one clearly states all, while the others says not all. Not sure which statement was made first, and if maybe the cause of the shift is an adapting mindset, but there is another quote "Based on testing, it may be decided to limit profession mastery certificates to a capped value." it does seem like they are at least considering the possibility that one character should not be able to master all professions in a path.
What are life skills? Sorry not familiar with that term.
Having to gather, process and craft everything for yourself would still be far less efficient that having friends or guildmates help with the areas you have not mastered, especially with the fact that you will not have access to all resources in a single zone. This means you will need to spend time traveling, gathering there, and then transporting back(risking losing more time possibly getting your caravan attacked) all the different materials needed for various items.
Raengo wrote: » That's a matter of them fine tuning things in the future, it could turn out either way. But it doesn't mean one character will only be able to learn a single profession in the parent path.