Marcet wrote: » cleansingtotem wrote: » I love the fake hardcore crowd that thinks time=skill. Im not hardcore. And I don't think time=skill So you don't love me.
cleansingtotem wrote: » I love the fake hardcore crowd that thinks time=skill.
Aardvark wrote: » I hate the group that thinks timesink =fun content
Marcet wrote: » Leroher wrote: » say my word there. What you want to explain, and something Steve wanted to say clearly, is that he doesn't want everyone to be winners, because that makes the good things meaningless. The game is difficult (and fun) because the things should have value (as you said), and because the game is PvP, that makes it more important, and also goes with the phylosophy risk/reward. True, that explains it very well, btw I hope we can play the game together when the time comes
Leroher wrote: » say my word there. What you want to explain, and something Steve wanted to say clearly, is that he doesn't want everyone to be winners, because that makes the good things meaningless. The game is difficult (and fun) because the things should have value (as you said), and because the game is PvP, that makes it more important, and also goes with the phylosophy risk/reward.
PlagueMonk wrote: » I've actually thought about this question for a day or two since my original post and it occurred to me no one has actually asked the correct followup question........."Once I reach max level is there anything for me to do?" If the answer to that is roll an alt then there's a problem. One of CoH's biggest initial shortcomings was exactly that, there was no end game so if you weren't interested in making lots of alts then you were pretty much finished. This should not be a game like Dragon Age or Skyrim where you reach the end of the story and then move on. Many seem put off by the phrase, "The real game doesn't begin until you hit max level" but the reality is, that's actually a true statement for most games. You've spent all this time creating, molding, outfitting and becoming attached to your character so now you want to be challenged as an experienced player. The road to reach max level can still be fun (and I hope it is) but that's basically training. So if the answer to my question is, there is no real end game, then the leveling time is way too short imho.
Leroher wrote: » Hahahaha, I'm absolutely agree, even more after the war we held XDD. (For real, I'm really sorry, reading again my comment looks like you killed my mother at least) P.S.: I'm european, so that's a key point if we want to play together xD
cleansingtotem wrote: » Caeryl wrote: » cleansingtotem wrote: » Leroher wrote: » cleansingtotem wrote: » Side note, for all the people who complain about end game at max level being too important, explain how you go about fixing that without destroying the entire concept of leveling. Good point there, but in my case, I complain about max lvl content being the only thing enjoyable in the game. Usually leveling up is a mean to enjoy the game, which you do at max lvl, and I hope IS makes leveling up nearly as much enjoyable as max lvl content. Jagaro wrote: » 45 days of meaningful gameplay would be ideal. How do you get 45 days of meaningful gameplay with leveling? “How you get 45 days of meaningful gameplay?” is the question you’re actually asking. And the answer is simple Step one: Stop thinking of gameplay before max lvl as a chore Step two: Actually put forth some effort to get into the world lore, read the quests, experience the game. The fault here stems entirely from people thinking of quests as a hassle to overcome, instead of part of the game. The game can’t fix a faulty mindset. You did not answer the question. What new and exciting features is this game bringing to make the majority of players want to have a leveling process that takes 45+days?
Caeryl wrote: » cleansingtotem wrote: » Leroher wrote: » cleansingtotem wrote: » Side note, for all the people who complain about end game at max level being too important, explain how you go about fixing that without destroying the entire concept of leveling. Good point there, but in my case, I complain about max lvl content being the only thing enjoyable in the game. Usually leveling up is a mean to enjoy the game, which you do at max lvl, and I hope IS makes leveling up nearly as much enjoyable as max lvl content. Jagaro wrote: » 45 days of meaningful gameplay would be ideal. How do you get 45 days of meaningful gameplay with leveling? “How you get 45 days of meaningful gameplay?” is the question you’re actually asking. And the answer is simple Step one: Stop thinking of gameplay before max lvl as a chore Step two: Actually put forth some effort to get into the world lore, read the quests, experience the game. The fault here stems entirely from people thinking of quests as a hassle to overcome, instead of part of the game. The game can’t fix a faulty mindset.
cleansingtotem wrote: » Leroher wrote: » cleansingtotem wrote: » Side note, for all the people who complain about end game at max level being too important, explain how you go about fixing that without destroying the entire concept of leveling. Good point there, but in my case, I complain about max lvl content being the only thing enjoyable in the game. Usually leveling up is a mean to enjoy the game, which you do at max lvl, and I hope IS makes leveling up nearly as much enjoyable as max lvl content. Jagaro wrote: » 45 days of meaningful gameplay would be ideal. How do you get 45 days of meaningful gameplay with leveling?
Leroher wrote: » cleansingtotem wrote: » Side note, for all the people who complain about end game at max level being too important, explain how you go about fixing that without destroying the entire concept of leveling. Good point there, but in my case, I complain about max lvl content being the only thing enjoyable in the game. Usually leveling up is a mean to enjoy the game, which you do at max lvl, and I hope IS makes leveling up nearly as much enjoyable as max lvl content.
cleansingtotem wrote: » Side note, for all the people who complain about end game at max level being too important, explain how you go about fixing that without destroying the entire concept of leveling.
Jagaro wrote: » 45 days of meaningful gameplay would be ideal.
Marcet wrote: » Leroher wrote: » Hahahaha, I'm absolutely agree, even more after the war we held XDD. (For real, I'm really sorry, reading again my comment looks like you killed my mother at least) P.S.: I'm european, so that's a key point if we want to play together xD Nah man I was too fired up comenting on this post and I regret it, ty for being kind And Im european too so hell yeah lets play together when this thing comes out!!! it's gonna be awesome!
cleansingtotem wrote: » GrimmLiberty wrote: » bot wrote: » I don't understand ... Nothing is more off-putting than MMORPGs forcing you to treat the game like a second job just to experience the enjoyable parts... I can tell. The purpose is to re-introduce players to "the Ride not the Destination". It ALL should be enjoyable. [AND matter] And it rarely ever is. Tell me, what happens to a game that has a terrible leveling experience and now you add on an extended amount of time doing said terrible leveling?
GrimmLiberty wrote: » bot wrote: » I don't understand ... Nothing is more off-putting than MMORPGs forcing you to treat the game like a second job just to experience the enjoyable parts... I can tell. The purpose is to re-introduce players to "the Ride not the Destination". It ALL should be enjoyable. [AND matter]
bot wrote: » I don't understand ... Nothing is more off-putting than MMORPGs forcing you to treat the game like a second job just to experience the enjoyable parts...
Varkun wrote: » 45 days is fine IMO though I would be OK if it were longer any shorter and you would start to get some kick back from me. I want it to be a journey that one day I realise hey I hit max level.
blackjack2525 wrote: » I propose to make it 1000000000000000 hours to reach max level for all of those who want to make leveling longer in this thread.
GrimmLiberty wrote: » blackjack2525 wrote: » I propose to make it 1000000000000000 hours to reach max level for all of those who want to make leveling longer in this thread. And I propose it take you logging in to reach "max level", for people like you, and I bet you'd still not be happy. ...see? I can reductio ad absurdum too... LOL
Hystorix wrote: » Too short for me would like to see closer to 500 hours which would be around 3 months for the hardcore up to a year for casuals like myself