loghan wrote: » @Xenotor At stage 0, a node is just barren wilderness, there will be no clues as to what node type it will be. At stage 1, encampment the NPCs in it will tell you what type it is just by looking at them. From what I gathered in videos, it sounds like getting a node from 0 to 1 wont take but a few days to do, maybe even faster.
Xenotor wrote: » loghan wrote: » @Xenotor At stage 0, a node is just barren wilderness, there will be no clues as to what node type it will be. At stage 1, encampment the NPCs in it will tell you what type it is just by looking at them. From what I gathered in videos, it sounds like getting a node from 0 to 1 wont take but a few days to do, maybe even faster. But that sucks hard. If my guild wants to level a Millitary node we should not have to randomly level nodes until we got the right one. I mean the level 1 node will lock the nodes adjustent to level 0. So we could level nodes to level 1 for days and still not have the right one.
loghan wrote: » I agree with his plight tho, I too wouldn't mind if the devs found a creative way to hint to us what that Tier 0 node will grow to. Maybe a military node tier 0 has some random rock formations in the area with cave man drawings on them of a sword, while a divine node tier 0 has rock formations with cave man drawings on them of a holy light glowing down on a priest. Thus a clever player with a sharp eye can see these cave drawings and shout in discord chat (bois come to me on the SW side of the volcano area, I found a military node!)
Atama wrote: » Xenotor wrote: » loghan wrote: » @Xenotor At stage 0, a node is just barren wilderness, there will be no clues as to what node type it will be. At stage 1, encampment the NPCs in it will tell you what type it is just by looking at them. From what I gathered in videos, it sounds like getting a node from 0 to 1 wont take but a few days to do, maybe even faster. But that sucks hard. If my guild wants to level a Millitary node we should not have to randomly level nodes until we got the right one. I mean the level 1 node will lock the nodes adjustent to level 0. So we could level nodes to level 1 for days and still not have the right one. I assume that if you are intent on a particular node type your best bet is to join a level 1 node and not pursue level 0 nodes since you only have a 1 in 4 chance of getting the one you want.
Xenotor wrote: » Atama wrote: » Xenotor wrote: » loghan wrote: » @Xenotor At stage 0, a node is just barren wilderness, there will be no clues as to what node type it will be. At stage 1, encampment the NPCs in it will tell you what type it is just by looking at them. From what I gathered in videos, it sounds like getting a node from 0 to 1 wont take but a few days to do, maybe even faster. But that sucks hard. If my guild wants to level a Millitary node we should not have to randomly level nodes until we got the right one. I mean the level 1 node will lock the nodes adjustent to level 0. So we could level nodes to level 1 for days and still not have the right one. I assume that if you are intent on a particular node type your best bet is to join a level 1 node and not pursue level 0 nodes since you only have a 1 in 4 chance of getting the one you want. The Problem will be at launch. There will be no level 1 node to go too. Many people will rush away from the starting area to go the edge of the land for the ability to make ships. It will be a race to level your nodes up so you can vassal the other nodes around you. Kinda hard to do that if you keep trying different nodes. Games should be fun and that aspect of the game sounds tedious to me so far.
vorch21 wrote: » 1. Will Classes(architypes combinations) have their own unique passive bonuses and mechanics or only skill morphs? 2. Will there be fist weapon (any type of combat gauntlets/knuckles etc.)?
Reglon wrote: » How will 40 man raids or 250v250 node sieges work in a game with player collision? \
FuryBladeborne wrote: » Impact of xp debt on max level characters:Removing corruption through grinding will be impacted by xp debt. When an expansion releases with additional levels available, then the previously max level character will have to clear debt to continue leveling. Another player said these will scale off of total xp debt: Skill and stat dampening Lower health and mana Lower gear proficiency Reduction in drops from monsters Drop a percentage of raw materials Is all of that correct and a full list of the impact experience debt on max level characters that we know of? Also, since node development depends on xp earned in the node, does xp debt block contributing xp to the node?
Hurf Derfman wrote: » @Jahlon Did you notice Steven's pucker factor increase the few times you were mentioned in the live stream today? 🤭
skearnz wrote: » so ive got a question here: we know that increasing guild sizes comes at the expense of the bonuses you might otherwise choose, do we have any info on what these bonuses could be if we did not choose size? a follow question on that would be, if a smaller guild owns a castle, will it be able to stand its own against an invading large guild?