Durdel wrote: » My question is quite simple: With the benefits of joining a node, most will do so. However, is there any provision for players who don't want to participate in any form of politics (i.e. no citizenship, guild, etc)?
Tyrantor wrote: » Not being a citizen of any node would essentially allow you to participate in any siege(s) on a server - so while you may not benefit from things a node can offer you could benefit from guild(s) or groups requesting additional people for both defensive or offensive node sieges. Same with potential Caravan defense/attack should you focus your time around a certain area and people know you.
CaptnChuck wrote: » @Durdel Then why not join a PvP guild? Don't participate in the politics. Don't ask any questions. Just kill the opposition. If you want to live a solitary, mercenary kind of playstyle, you're going to be restricted to crafting pretty much. Both PvP and PvE require social interaction. Steven wants social interaction to be a big part of this game.
Leroher wrote: » CaptnChuck wrote: » @Durdel Then why not join a PvP guild? Don't participate in the politics. Don't ask any questions. Just kill the opposition. If you want to live a solitary, mercenary kind of playstyle, you're going to be restricted to crafting pretty much. Both PvP and PvE require social interaction. Steven wants social interaction to be a big part of this game. I think he also wants not to be linked to a single node, so even if that could work, he should be in a guild with a lot of people like him who enjoy roaming.
CaptnChuck wrote: » Leroher wrote: » CaptnChuck wrote: » @Durdel Then why not join a PvP guild? Don't participate in the politics. Don't ask any questions. Just kill the opposition. If you want to live a solitary, mercenary kind of playstyle, you're going to be restricted to crafting pretty much. Both PvP and PvE require social interaction. Steven wants social interaction to be a big part of this game. I think he also wants not to be linked to a single node, so even if that could work, he should be in a guild with a lot of people like him who enjoy roaming. Yea but you don't HAVE to be part of a node. Is it beneficial? Yes. But its not a necessity. Guild progression occurs through participation in different systems.[2] Quests.[2][17] Nodes.[2] Social organizations.[2] Crafting certain items.[17] Events.[17] So you don't have to participate in nodes. You can contribute to your guild by doing quests, by crafting, and by participating in events. So I highly recommend joining mercenary guilds or other PvP guilds.
Leroher wrote: » CaptnChuck wrote: » Leroher wrote: » CaptnChuck wrote: » @Durdel Then why not join a PvP guild? Don't participate in the politics. Don't ask any questions. Just kill the opposition. If you want to live a solitary, mercenary kind of playstyle, you're going to be restricted to crafting pretty much. Both PvP and PvE require social interaction. Steven wants social interaction to be a big part of this game. I think he also wants not to be linked to a single node, so even if that could work, he should be in a guild with a lot of people like him who enjoy roaming. Yea but you don't HAVE to be part of a node. Is it beneficial? Yes. But its not a necessity. Guild progression occurs through participation in different systems.[2] Quests.[2][17] Nodes.[2] Social organizations.[2] Crafting certain items.[17] Events.[17] So you don't have to participate in nodes. You can contribute to your guild by doing quests, by crafting, and by participating in events. So I highly recommend joining mercenary guilds or other PvP guilds. Then that's ok, the only problem is the lack of node buffs or the like. For example, I'm 90% sure I will end in a military node, and the bounty hunter system is one of the baits for me.
Warth wrote: » Leroher wrote: » CaptnChuck wrote: » Leroher wrote: » CaptnChuck wrote: » @Durdel Then why not join a PvP guild? Don't participate in the politics. Don't ask any questions. Just kill the opposition. If you want to live a solitary, mercenary kind of playstyle, you're going to be restricted to crafting pretty much. Both PvP and PvE require social interaction. Steven wants social interaction to be a big part of this game. I think he also wants not to be linked to a single node, so even if that could work, he should be in a guild with a lot of people like him who enjoy roaming. Yea but you don't HAVE to be part of a node. Is it beneficial? Yes. But its not a necessity. Guild progression occurs through participation in different systems.[2] Quests.[2][17] Nodes.[2] Social organizations.[2] Crafting certain items.[17] Events.[17] So you don't have to participate in nodes. You can contribute to your guild by doing quests, by crafting, and by participating in events. So I highly recommend joining mercenary guilds or other PvP guilds. Then that's ok, the only problem is the lack of node buffs or the like. For example, I'm 90% sure I will end in a military node, and the bounty hunter system is one of the baits for me. you can be in a military node, that doesn't mean you have to interact with it. Just enjoy the perks, pay your taxes snd stay a citizen on paper only
kesarakk wrote: » Simple Answer: No. Long Answer: The sad thing is that newer MMOs have focused heavily on solo gameplay. WoW used to be super centric to communities banding together to fight objectives, but now you can pretty much play the entire game solo and only grouping with others to do dungeons, raids, and PVP and half the time it feels like you're playing with bots anyways. What Steven and Intrepid Studios is trying to do is go back to how MMOs first got their fame. Anyone who has been playing MMOs longer than five minutes can tell you their best times in the genre were always because of the people they played with, not the content. I can understand how difficult grouping up, or meeting new people can be. However, if you want to thrive in Ashes and enjoy the game to its fullest potential, then you will have to be involved in these things you wish to avoid to some degree.