Makinoji wrote: » as a healer: summon a divine spirit that wraps around a target for 30 seconds, making them immune to all damage, cc and heals them for the duration and doubling their resource gain for the duration. CD 10mins.
Damokles wrote: » Makinoji wrote: » as a healer: summon a divine spirit that wraps around a target for 30 seconds, making them immune to all damage, cc and heals them for the duration and doubling their resource gain for the duration. CD 10mins. Even for a 10min cd, that is pretty strong xD. Make it so that people wont be able to interact with everything else and cant cast or attack during the duration and it would be kinda ok? :'D
Doomfett wrote: » Damokles wrote: » Makinoji wrote: » as a healer: summon a divine spirit that wraps around a target for 30 seconds, making them immune to all damage, cc and heals them for the duration and doubling their resource gain for the duration. CD 10mins. Even for a 10min cd, that is pretty strong xD. Make it so that people wont be able to interact with everything else and cant cast or attack during the duration and it would be kinda ok? :'D It's like a oh shit button don't move wait don't do anything.
Ravudha wrote: » Class: Oracle (Cleric/Mage) Spell: Precognition Description: The caster is able to tear the winds of time and foresee the near future. Cast on a target area, the caster can see future movement and attack patterns 10 seconds ahead of time for 10 seconds of enemies in that area (basically shows an overlay of the enemy AI moving about and attacking - designed for complex enemy AI).
Damokles wrote: » Ravudha wrote: » Class: Oracle (Cleric/Mage) Spell: Precognition Description: The caster is able to tear the winds of time and foresee the near future. Cast on a target area, the caster can see future movement and attack patterns 10 seconds ahead of time for 10 seconds of enemies in that area (basically shows an overlay of the enemy AI moving about and attacking - designed for complex enemy AI). That would not really work in PvP though ;D (and it would be brokenly op as well xD) How about: Spell: Precognition Description: Caster sees through the veil of time, foreseeing the near future. Raises the dodgechance of the caster for 10sec by 100%. CD: 3min
Triple wrote: » I'd like to see a spell that could teleport an enemy away, kind of like a blink but use on an enemy. Probably to OP though. An example would be if you see a melee training a healer then you banish them away X yards maybe add on root at the end of it. That would be awesome but probably OP..lol