*EDIT added an ESO vid showcasing action combat that shows the action pace that I'm describing below*
So we all know that AoC will be a mix of Tab Targeting and active combat.
We won't be able to fully flesh and test those details until beta or later on in testing phase. However we do have some general knowledge on the design philosophy of Steven from this Q&A
https://youtu.be/Rjq0_rmgxPM
At the 54:01 mark the question comes up about active shield blocking and further goes into asking about active dodge rolling as well.
From what I understood (and please correct me if I'm wrong) it seems the games combat design is leaning more to static attack and defense where you just eat the damage instead of having a bit more active control with timed reactionary based combat. And only certain classes and skills will give you the ability to dodge or block.
I think this is taking away from a possible important aspect of combat, namely being the control and reaction based portion of implementing hybrid active/tab target combat.
Active block and dodge roll adds a level of gameplay that rewards every kind of player for paying attention in pvp and pve alike and also giving both melee and range, magic and warrior/rogue types of players using any type of weapon the capability of being a little bit more versatile and giving them more of an option rather than just being out of a resource to use a skill or waiting on a cooldown which doesnt feel engaging in most cases.
ESO in my opinion blended this pretty well with the exception of having block, roll dodge all cost one resource being stamina, which tilted the favor of the games pvp combat being imbalanced in favor of warrior stamina type characters since the mechanics also used exclusively stamina to break out of (break free) from Crowd Control abilities and stuns.
However I feel in AoC this could be a unique opportunity to blend the aspect perfectly by instead having block/roll dodge/CC breaks be tied instead to a universal global CD , say for example 3-6 seconds, after each sequential activation of a block/roll dodge/break free that would be further augmented by AoC's original design philosophy of using a specific skill to do so which would allow a bit more dynamic choice selection in your main class and sub archtype options as well as your prefered weapon types.
I feel this would greatly the enhance the combat immersion of being in control of our characters while adding an element of tactical skill gameplay in both pvp and pve with proper testing and design to ensure it doesn't favor one aspect of the games archtypes or styles too much.
I am welcome to any suggestions or reasons why anyone would think this would be a good or bad idea to implement in AoC.
The only reason I bring this up is because WoW's slow combat with overly long CDs is what pushed me to ESO and I enjoyed ESO's combat very much in this regard to being any class with a large degree of control.
Thanks for reading!
***Edit included eso vid for representation***
https://youtu.be/QtlvI2HC0zk
Here is an elder scrolls online video that gives you some physical representation of what I'm talking about. You can see how me and my opponents engage in almost a dance of reaction, timing, damage and smart CC timing with block and dodge rolling almost seamlessly in our attacks and defense in conjuction with active abilities
(Ignore the performance parts since that is not the focus but yes eso's perfomance is at its lowest)