Dreoh wrote: » I'll copy-paste my edit because you actually beat me to finishing it before you replied "I just realized I didn't really bring it all around to address your comment. Like I said in my previous comment, if some abilities are ONLY tab-target while others are ONLY reticle-based that creates a jarring kind of gameplay interaction as you have to switch between the two. To be clear, when I'm referring to Action combat skills, I'm referring to frontal cones, projectiles (like bows or fireballs), etc.
Dreoh wrote: » Why have two different versions of power shot? Why not create the Action-Combat version, and then make it just auto-target if you're doing tab-target mode.
Dreoh wrote: » I get what you're saying in that players can choose how they want to play and stuff, but there's going to be versions of abilities that are just better when you split them like that, that's just going to happen as it does in every game.
Leiloni wrote: » Well there's a few key points that help to understand what he's saying. I'd say for now, disregard the idea of reticule mode/action camera, vs tab target mode because I don't think that has anything to do with how skills work, just the controls you decide to use. That's just confusing the matter a bit.
Leiloni wrote: » His definition of what a tab target skill is vs what an action skill is, can at it's simplest be broken down to one question: Does this skill require a target to cast? Then it's tab target. If it does not require a target, it's action combat. Steven answered this question directly and went into more details here - https://www.youtube.com/watch?v=Ep5Dsglari8&feature=youtu.be&t=38m03s So your skill shot example that Steven talked about earlier is in line with this. It does not require a target. Based on what he said, the "action" version of this ranged skill would be a line AoE on the ground, so the player would place themselves in the right spot to get this AoE to hit the intended target, and it might also potentially hit other targets in the way as well. So no target required, just an AoE effect on the ground - but a skinny line AoE to mimic it being an arrow shot for example.