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45 days @ 4/6 hours per day, too much or too little?
Valkno
So not to start arguments or drama but healthy discussion. I couldn't find a post about it so if this is a repeat post my apologies. With the current estimate being 45 days at 4 to 6 hours played per day, do you think this is too long or too short for leveling adventure class to max? My personal opinion is I would like to see 45 days increased to 60. We don't know however if node levels will cause in game natural throttles against the pace makers leaving them with few to no quests until nodes catch up a bit. Thoughts and opinions please and thank you!
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MisterTeatime
Since Dark Age of Camelot was my first MMO i think it's perfectly fine.
Afaik leveling in AoC won't be grinding so the process should be fun. And tbh i never really enjoyed the PvE in fastfood games where u reached max. Lvl very fast. There it was just a chore to get to the "endgame" like RvR/WvW or Raids.
I'm pretty sure that in AoC with vertical and horizonzal progression, the artisan system and so many PvP activities the way to 50 will be a fun ride - so who cares how long (depending on your daily playtime) it takes?
SepiDN
I don't really care about reaching max level. I'd rather have it at 500-600h mark because I hope that being lv49 or 50 won't make such a huge difference. Let's see how it pans out. so what if it takes 20h for the last levels if the game isn't all about end game?
If the game resets at max lvl like WoW for example then I don't really care how long it takes. 100h or 200h doesn't really matter in grand scale of things.
My favourite approach would be that getting to 45 is rather quick (250h for example) and last 5 levels would be really slow and give smaller gains. Seeing someone lv50 would be "nice" moment but he still wouldn't be one hitting you in PvP. One can dream
River
I don't think the amount of time matters but if it feels like the game is intentionally wasting my time it doesn't matter how quick the leveling progress is.
Khronus
Yeah, I'm planning on no-lifing launch day. 10-12 hours a day, hitting max level asap and recruiting for my guild the entire time for all kinds of content. I haven't played an mmorpg for a while and need to make up lost time haha. To hell with my health.
I also agree with everyone wanting this game to lean towards the difficult side. Wow got to a point where you could literally faceroll and win. Keep AoC difficult.
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