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Is Ammo a thing? Should it be?
Beekeeper
WoW in its modern iteration has abandoned ammunition, instead, bows just shoot, and throwing daggers fly, up until the gear breaks. There's something to be said about how cumbersome it is to have a bunch of inventory slots filled with ammo just to have the ability to fight with a bow.
Yet, at the same time, I always saw it as a great tool for immersion to plan ahead with that. Do I buy good arrows, or are cheap ones ok? Do I get some enchanted frost arrows just in case i stumble over a fire hound?
What do you guys think? Is an ammo mechanic good immersion, or just annoying?
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Arkethos
Suppose the Quiver that you could equip would have "durability" somewhat reflective of an ammo count, which would then require repairs due to use. That may be a sort of compromise, but less interesting for immersion.
A few people have mentioned that there will be no auto-attack feature... but will we have basic attacks that utilize our weapons, or will every attack simply be an ability type move with a cooldown?
Triple
I have always liked the ammo system it seems more realistic but I've also thought that if there was some kind of epic quest or rare item to obtain some how like, " quiver of eternal arrows", where by you have endless amount of arrows that would be cool as long as it wasn't easy to get but not at the mercy of RNG either.
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