gunmandude2 wrote: » So we know that sieges are the primary form of combat between nodes right now. I have been thinking though...if the buildings, quests, NPCs, and whatnot are all affected by the category that a node falls into (economic, scientific, etc...), then do you think that there should also be lesser forms of warfare that nodes can declare on each other, that differs depending on the node type? For example, a military node would have small militias or raiding parties sent out to attack the countryside of another nearby node. Or perhaps an economic node could affect the prices of goods/temporarily purchase property in another node, so as to deny the players access to it? Or maybe even a divine node converting another node's NPCs to its religion, making them refuse service to the players because they are not 'true believers', which could culminate in a local event where a new branch of the church attempts a coup and needs to be put down by the players? Of course, these are just some rough ideas. I already put the question up for the monthly Q&A, but I want to know what you all think about this idea of 'sub-warfare'.