Medrash wrote: » I have a solution down here. I think that the dps meter is necessary in many cases ... it's important to know your effects and the results of your hard work . For the raids i don't know, maybe the feature that allows a player to check others dps can be skipped. It will help a team or guild to consolidate and get trutworthy people . So the dps meter it's just for the single character ... then you can share it with your team is you like too. I would like to implement a feature that allows a player to see the dps meter of another character by just selecting him or using a skill that checks the dps output of the player. But in raid you cannot do that while fighting xD i think this will add much more dept in the game. If you recruit a player you must first play with him .. to ensure his skills ... and then you can carry him into the raid , with the best of the best. This will help making good groups a lot , and have fun ... without any bad surprise.
Noaani wrote: » With combat trackers, there will be peopel that post builds that are generally good, but then others will come along with alterations to that build based on specific cirsumstance that your server, node or guild may find themselves in, with numbers backing them up. Without combat trackers, people will post builds they think are generally good, and that is about all that will happen.
Demidreamer wrote: » I really don't want to beat a dead horse.
Why is there an invisible wall suddenly stopping players from altering a base build if they don't have access to a damage meter? Sure, i usually run a spec for my caster type universally across the board, for longevity, cc and sustainability; but when and if that doesn't work(say to burst damage), i slowly alter my skills accordingly to how i have failed. Yes, this does take trial and error but i eventually usually find a niche to play in.
Noaani wrote: » @halbarz halbarz wrote: » I mentioned this as well in the past that having one indirectly forces it on people. I am still curious. Many, many people have said this as if it is a fact, but no one has yet to be able to tell me exactly how players that have no access to a combat tracker, and in a situation where no other player can use a combat tracker on them, will be indirectly forced to use a combat tracker against their will. You are one of the few people in this thread that are against combat trackers that I believe would be willing to attempt to answer this very basic question. So honestly, I hope you will attempt it.
halbarz wrote: » I mentioned this as well in the past that having one indirectly forces it on people.
halbarz wrote: » Noaani wrote: » @halbarz halbarz wrote: » I mentioned this as well in the past that having one indirectly forces it on people. I am still curious. Many, many people have said this as if it is a fact, but no one has yet to be able to tell me exactly how players that have no access to a combat tracker, and in a situation where no other player can use a combat tracker on them, will be indirectly forced to use a combat tracker against their will. You are one of the few people in this thread that are against combat trackers that I believe would be willing to attempt to answer this very basic question. So honestly, I hope you will attempt it. Hi Noaani, I was referring to an earlier discussion I had with someone who wanted trackers to be available to the public and reflect all information. This wasn't clear in my reply, was late hihi. While you know my stance, I do think that coming halfway is not a bad thing aka the guild perk. No matter the outcome the majority of people that are part of discussion seem really nice no matter their opinion. I hope all will play the game
Bla814 wrote: » Having no meters would probably place more responsibility on the individual instead of the raidlead. As you mentioned its harder to figure out who exactly is messing up. The person thats making mistakes knows it though and will usually try to improve even without getting called out for it..
Kneczhevo wrote: » I hate DPS meters. If I spill my drink on my keyboard, or go into some sneezing fit while we are raid, my DPS might collapse and I get kicked. This happens..
Wandering Mist wrote: » I have a love-hate relationship with dps meters. On the one hand my inner nerd loves pouring over the data you get from them. But at the same time I hate having to rely on them to know if you are playing well or not. I'd prefer they stayed out of the game unless we absolutely needed them.
Kneczhevo wrote: » DPS meters are like the great gun debate. Great tool, if used properly. But most people don't use the tool, as intended.