Mistrix wrote: » No. If you have DPS meter you will make BIS gear/talents tree etc. People who want to play the spec they want, because spells look cool, et they wont be able because they will be forced to play one specific spec which has MAX DPS MAX Tanking MAX healing. So no. I'm totally against DPS addons or anything simillar to that.
Kneczhevo wrote: » I'm a Hardcore Raiding PvPer. Do I really need to post my resume?
Kneczhevo wrote: » I hate DPS meters. If I spill my drink on my keyboard, or go into some sneezing fit while we are raid, my DPS might collapse and I get kicked. This happens.
Noaani wrote: » Even you are saying that if a thing is working, you won't change it.
Noaani wrote: » Once that meta is in place, Intrepid will find that people are simply not willing to diverge at all from that meta - because they know it works. This also means that most people will not be willing to diverge from that meta even if the content is suggesting to them that they should.
Noaani wrote: » In order for guilds to be willing to run different class builds on different encounters, and in order for there to be a different meta on different servers, players need to have information to know that what they are doing is actually the best thing for their situation. Without that information, players and guilds will not want to risk the potential of running a build that is actually worse than what everyone else is running - they will simply stick to the meta.
Noaani wrote: » Naturally, I am not going to say this is the case without having and example of it. That example is Archeage - a game that still has the same meta it had when the Korean version went live over seven years ago. The meta was formed in beta, and is exactly the same today as it was then, and the developers are now in a position where they are unable to alter the builds that people run because people will leave the game if their build is suddenly not viable.
Noaani wrote: » Now, I want Ashes to have a PvP meta that is cycling and morphing all the time, and is different on all servers. That will only ever happen if players are able to quickly come up with and then assess builds - which can only be done with a combat tracker.
Demidreamer wrote: » This right here is where i start to have a problem.
Hurf Derfman wrote: » How can I dunk on the brand new poorly geared mage if I don't have empirical evidence that his numbers are low??
Kneczhevo wrote: » I have never had to lower myself to use DPS meters. I'm that good.
LukeNukem wrote: » Also, people will find a way to add there own. one way or another its gonna happen.
dawntracker wrote: » There is a DPS meter mega thread where the mods want you to put all posts regarding DPS meters. Why start another topic? Also, All i am going to say is that you don't need DPS meters to have good PvE content. People who think that's true should start playing the game instead of looking at spreadsheets. I've been playing FFXIV since the ARR beta myself (so i use that as an example here since you talked about it yourself) and been doing the "hardcore" raiding as well with static groups without meters. And that works just fine if you look whats happening around you. Yes, DPS meters make it easier, but they are not required.