A lot of MMO's have an issue with players mob skipping, this is often poor design but also done through exploits.
How will Ashes counter this or how could they do this.
In the video showing the castle, we see steven run through the mobs in the castle.
- Should rooms be more blocked off until mobs are cleared?
- Should mobs chase a group through the whole dungeon or castle?
How do you folks see this? and how can Intrepid counter mob skipping?
Next to that Agro range in some mmo's is a joke you can stand next to the mob pretty much at times and they still do not attack. To prevent mob skipping I was thinking that chain agro should be a thing. Pulling a mob pulls all the other ones in the area, chain all the way until there are no mobs to chain pretty much