Noaani wrote: » Hurf Derfman wrote: » Dude you just rolled a 1 on a sarcasim check. Sarcasm is indistinguishable from actual arguments made, I would say
Hurf Derfman wrote: » Dude you just rolled a 1 on a sarcasim check.
Ricayu wrote: » I heal with a pretty amazing priest in my guild. We are number one on our server, but the guy will not dispel or cure a disease as that interferes with his healing number. This is an example of a poor player who is not using a meter effectively. He cares about that one number rather then his contribution to the raid. Now that we know this, we can correct it as we have the data from the meters.
Hurf Derfman wrote: » @/Inixia More like tears in the rain at this point. 🤭 Your response is honestly one if the better pro meter arguments in here. At the very least there will be a high likelihood we'll get personal combat logs.
Caeryl wrote: » Yeah, that’s the one bright spot so combat log parsers can be developed similar to other games’, and I feel like Jeff is the primary one to thank for that. Bless his heart.
Azeem wrote: » Keep DPS meters in the dumpster fire it belongs in, world of warcraft, thank you.
Noaani wrote: » Azeem wrote: » Keep DPS meters in the dumpster fire it belongs in, world of warcraft, thank you. Combat trackers were around before WoW.
halbarz wrote: » Noaani wrote: » Azeem wrote: » Keep DPS meters in the dumpster fire it belongs in, world of warcraft, thank you. Combat trackers were around before WoW. very true but WoW is still a dumpster fire Regarding the meter discussion, I think that after 64 pages intrepid is aware of everyone's opinion. I do hope to see everyone (pro or con meter) in the game
Noaani wrote: » halbarz wrote: » Noaani wrote: » Azeem wrote: » Keep DPS meters in the dumpster fire it belongs in, world of warcraft, thank you. Combat trackers were around before WoW. very true but WoW is still a dumpster fire Regarding the meter discussion, I think that after 64 pages intrepid is aware of everyone's opinion. I do hope to see everyone (pro or con meter) in the game Completely agree about WoW - I think most people that have spent any time on these forums know my general thoughts on that game. While the thread is long, there is still the occasional new point bought up, and also the occasional person coming in with misconceptions (actual misconceptions, not just a different opinion) on combat trackers. This is why I am still posting in this thread, and have no real plans to stop doing so any time soon.
Noaani wrote: » This was suggested about 40 pages ago. While it is a good idea in general, the issue with it is that if there is a way to share your combat tracker with others, groups and pick up raids will require this to be the case - meaning it is no longer an option to share - the only option is to do content or not do content. That is why the suggestion I have been promoting for all but one page of this thread is to have a combat tracker that is an optional guild perk (that only top end PvE guilds would take) and that is automatically shared within your guild - but can not ever be shared outside of your guild. This would mean that only guilds running top end content would have access to a tracker, and people not in such a guild would never be able to track anyone else, be tracked by anyone else, or ask others to share that data, as most players simply wouldn't have it, and those that do are unlikely to raid outside of their guild anyway. This also means that when guilds are recruiting a player, they are unable to use a combat tracker on him. They can run content with potential new recruits to make sure they are not just generally idiots, but until the person is invited in to the guild, they can't use a combat tracker on them. Additionally, since that new recruit has never had a change to use a combat tracker themselves until joining that guild, this new recruit will obviously have some fine tuning to do in order to be at their highest level of performance. This will mean that guilds will have to take on at least a partial role in providing training to these new recruits - which I personally think is a fantastic way for a game to be.
Medrash wrote: » So it is a good idea in general but there is an issue ... i didn't get your problem anyway with my solution.
Your idea is not that good, becouse if you are not into a guild you miss an important instrument for yourself... and your teams. Also a guild can invite you and then kick you after he used the combat tracker into you, so it doesn't change anything, it just make everything worst. It will make waste time to both, the guild and you.
Dygz wrote: » then just join a guild/party/raid that doesnt use one or start one. i dont understand why we cant have a meter that you can use when you want and not use when it doesnt matter or you feel it doesnt matter or never ever use. Yeah. That's not how it works. Just don't attack me when I'm not in the mood for PvP. MMORPGs don't work that way, either.
then just join a guild/party/raid that doesnt use one or start one. i dont understand why we cant have a meter that you can use when you want and not use when it doesnt matter or you feel it doesnt matter or never ever use.
Morty wrote: » In BDO