Beck Altarr wrote: » As far a lore for the Turtle. It's shell is covered in Space so maybe it's not as heavy as it looks. It has mass, but like in space it's sorta weightless.
Samson wrote: » I mean... AoC is not meant to be a medieval simulator. Going too deep down the 'realism' rabbit hole can take away from the fun of the game. Gotta be mindful that good game play tends to trump realism in successful games.
CaptnChuck wrote: » I noticed in the recent dev update that the turtle shown at the end of the livestream, was able to jump over twice its body height. This kinda ruined it for me, as it doesn't really make sense for this super heavy and grumpy turtle, to be that agile. I think that jumps and rolls should depend on your character's armor. So say for example you're wearing heavy armor, you will have a normal, smaller jump and a slower roll. If you're wearing light armor you get a fancy, higher jump, and a faster roll. If you're wearing medium armor, then it would be a normal jump, and a normal roll. The difference doesn't have to be great, just noticeable. What do you guys think? Should character's/monster's weight have an effect on its movement? EDIT - I'm completely ok with dwarves being able to jump the same height as other races, as that would make it a lot easier to balance. However, their hit box should be the same as other races as well, so as to maintain balance between different races.
afar wrote: » Samson wrote: » I mean... AoC is not meant to be a medieval simulator. Going too deep down the 'realism' rabbit hole can take away from the fun of the game. Gotta be mindful that good game play tends to trump realism in successful games. Can you give an example? For me only issue is game design. Star Citizen let's say tries to be ultra realistic but it takes time
Kneczhevo wrote: » I swore I posted here... Personally, I like weight mechanics, down to the last copper. Unfortunately, these mechanics are not popular. So, few games bother. "Hey, Rockey. Watch me pull my mount outta my hat.". Realism versus gameplay? Well, we know the answer there.
Taroze wrote: » Kneczhevo wrote: » I swore I posted here... Personally, I like weight mechanics, down to the last copper. Unfortunately, these mechanics are not popular. So, few games bother. "Hey, Rockey. Watch me pull my mount outta my hat.". Realism versus gameplay? Well, we know the answer there. Weight mechanics can REALLY drag a game down into a menu sorting-fest. That's the problem with weight/inventory issues...you spend more time fukin with your bags then anything else. Its bad enough in WoW and WoW gives you a ton of slots w/no weight restrictions.
Aardvark wrote: » Taroze wrote: » Kneczhevo wrote: » I swore I posted here... Personally, I like weight mechanics, down to the last copper. Unfortunately, these mechanics are not popular. So, few games bother. "Hey, Rockey. Watch me pull my mount outta my hat.". Realism versus gameplay? Well, we know the answer there. Weight mechanics can REALLY drag a game down into a menu sorting-fest. That's the problem with weight/inventory issues...you spend more time fukin with your bags then anything else. Its bad enough in WoW and WoW gives you a ton of slots w/no weight restrictions. Weight mechanics worked very well in DnD...
Dreoh wrote: » Aardvark wrote: » Taroze wrote: » Kneczhevo wrote: » I swore I posted here... Personally, I like weight mechanics, down to the last copper. Unfortunately, these mechanics are not popular. So, few games bother. "Hey, Rockey. Watch me pull my mount outta my hat.". Realism versus gameplay? Well, we know the answer there. Weight mechanics can REALLY drag a game down into a menu sorting-fest. That's the problem with weight/inventory issues...you spend more time fukin with your bags then anything else. Its bad enough in WoW and WoW gives you a ton of slots w/no weight restrictions. Weight mechanics worked very well in DnD... DnD is a tabletop RP, not a programmed mechanics-based game
Aardvark wrote: » Dreoh wrote: » Aardvark wrote: » Taroze wrote: » Kneczhevo wrote: » I swore I posted here... Personally, I like weight mechanics, down to the last copper. Unfortunately, these mechanics are not popular. So, few games bother. "Hey, Rockey. Watch me pull my mount outta my hat.". Realism versus gameplay? Well, we know the answer there. Weight mechanics can REALLY drag a game down into a menu sorting-fest. That's the problem with weight/inventory issues...you spend more time fukin with your bags then anything else. Its bad enough in WoW and WoW gives you a ton of slots w/no weight restrictions. Weight mechanics worked very well in DnD... DnD is a tabletop RP, not a programmed mechanics-based game They said they want realism ... 200 tower shields in the bag on your belt that you are taking to the vendor is not very realistic
RedFlo wrote: » For me it doesn't break immersion. We are in a fantasy world, with extraordinary creatures, so a turtle jumping that high might just be explained in some way or form. Just my opinion, but I know that there are people who value realism very highly.