Tragnar wrote: » @Warth You still miss their design goal. To keep the endgame in the open world. Your solution moves the endgame to a different instanced content
CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » @bigepeen But its healthy for a game to have large populations of all types of players. This has very little correlation to the health of a game. Look at FFVIX for example, that game has basically a non-existent PvP population, yet the health of the game is quite good. PvX players are PvX players, not PvP or PvE players. I agree that with PvX, you need good PvE content, but it shouldn't be a requirement to have a lot of instanced PvE content, and I would argue that's actually detrimental to a PvX open world. FF14 is not a PvX game. Its a PvE game. You said "It's healthy for a game to have large populations of all types of players". My bad. I was just referring to AoC.
bigepeen wrote: » CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » @bigepeen But its healthy for a game to have large populations of all types of players. This has very little correlation to the health of a game. Look at FFVIX for example, that game has basically a non-existent PvP population, yet the health of the game is quite good. PvX players are PvX players, not PvP or PvE players. I agree that with PvX, you need good PvE content, but it shouldn't be a requirement to have a lot of instanced PvE content, and I would argue that's actually detrimental to a PvX open world. FF14 is not a PvX game. Its a PvE game. You said "It's healthy for a game to have large populations of all types of players".
CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » @bigepeen But its healthy for a game to have large populations of all types of players. This has very little correlation to the health of a game. Look at FFVIX for example, that game has basically a non-existent PvP population, yet the health of the game is quite good. PvX players are PvX players, not PvP or PvE players. I agree that with PvX, you need good PvE content, but it shouldn't be a requirement to have a lot of instanced PvE content, and I would argue that's actually detrimental to a PvX open world. FF14 is not a PvX game. Its a PvE game.
bigepeen wrote: » CaptnChuck wrote: » @bigepeen But its healthy for a game to have large populations of all types of players. This has very little correlation to the health of a game. Look at FFVIX for example, that game has basically a non-existent PvP population, yet the health of the game is quite good. PvX players are PvX players, not PvP or PvE players. I agree that with PvX, you need good PvE content, but it shouldn't be a requirement to have a lot of instanced PvE content, and I would argue that's actually detrimental to a PvX open world.
CaptnChuck wrote: » @bigepeen But its healthy for a game to have large populations of all types of players.
bigepeen wrote: » CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » @bigepeen But its healthy for a game to have large populations of all types of players. This has very little correlation to the health of a game. Look at FFVIX for example, that game has basically a non-existent PvP population, yet the health of the game is quite good. PvX players are PvX players, not PvP or PvE players. I agree that with PvX, you need good PvE content, but it shouldn't be a requirement to have a lot of instanced PvE content, and I would argue that's actually detrimental to a PvX open world. FF14 is not a PvX game. Its a PvE game. You said "It's healthy for a game to have large populations of all types of players". My bad. I was just referring to AoC. No problem. That may very well be true. I'm not sure though, I think it will be hard to keep strictly PvE happy with the goals of a PvX open world game.
Aardvark wrote: » bigepeen wrote: » CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » @bigepeen But its healthy for a game to have large populations of all types of players. This has very little correlation to the health of a game. Look at FFVIX for example, that game has basically a non-existent PvP population, yet the health of the game is quite good. PvX players are PvX players, not PvP or PvE players. I agree that with PvX, you need good PvE content, but it shouldn't be a requirement to have a lot of instanced PvE content, and I would argue that's actually detrimental to a PvX open world. FF14 is not a PvX game. Its a PvE game. You said "It's healthy for a game to have large populations of all types of players". My bad. I was just referring to AoC. No problem. That may very well be true. I'm not sure though, I think it will be hard to keep strictly PvE happy with the goals of a PvX open world game. The issue is more would it really be pvx if there is 0 meaningful pve
bigepeen wrote: » Aardvark wrote: » bigepeen wrote: » CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » @bigepeen But its healthy for a game to have large populations of all types of players. This has very little correlation to the health of a game. Look at FFVIX for example, that game has basically a non-existent PvP population, yet the health of the game is quite good. PvX players are PvX players, not PvP or PvE players. I agree that with PvX, you need good PvE content, but it shouldn't be a requirement to have a lot of instanced PvE content, and I would argue that's actually detrimental to a PvX open world. FF14 is not a PvX game. Its a PvE game. You said "It's healthy for a game to have large populations of all types of players". My bad. I was just referring to AoC. No problem. That may very well be true. I'm not sure though, I think it will be hard to keep strictly PvE happy with the goals of a PvX open world game. The issue is more would it really be pvx if there is 0 meaningful pve I think AoC might need to come up with some innovative dungeon designs to make PvE content deep. Or possibly have enough dungeons that the number of PvP encounters during PvE are fairly uncommon.
CaptnChuck wrote: » bigepeen wrote: » Aardvark wrote: » bigepeen wrote: » CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » @bigepeen But its healthy for a game to have large populations of all types of players. This has very little correlation to the health of a game. Look at FFVIX for example, that game has basically a non-existent PvP population, yet the health of the game is quite good. PvX players are PvX players, not PvP or PvE players. I agree that with PvX, you need good PvE content, but it shouldn't be a requirement to have a lot of instanced PvE content, and I would argue that's actually detrimental to a PvX open world. FF14 is not a PvX game. Its a PvE game. You said "It's healthy for a game to have large populations of all types of players". My bad. I was just referring to AoC. No problem. That may very well be true. I'm not sure though, I think it will be hard to keep strictly PvE happy with the goals of a PvX open world game. The issue is more would it really be pvx if there is 0 meaningful pve I think AoC might need to come up with some innovative dungeon designs to make PvE content deep. Or possibly have enough dungeons that the number of PvP encounters during PvE are fairly uncommon. Now this is an interesting idea as well. Kinda like a maze you mean?
Aardvark wrote: » Tragnar wrote: » @Warth You still miss their design goal. To keep the endgame in the open world. Your solution moves the endgame to a different instanced content And you miss that any pve raids in open world pvp will be joke easy as you have to fight off the pvpers. Pve in the middle of pvp will always be a joke from the pve part. Some people expect a game calling itself pvx to have meaning full pve also and not just a boss tossed out there meant to cause more pvp and some dev going look pve like we said