Xenotor wrote: » At least your left click spam will be locked to action combat.
Marcet wrote: » Hello, I prefer tab combat, I prefer to click and not move at all, 0 skill involved and all stat checking. Action combat is good but I don't like it in MMO's. I don't want people soloing bosses at lvl 1 cuz of skill based combat, it should be all stat based. That's my opinion. Edit: Hitting AOE with every autoatack seems terrible.
Dreoh wrote: » Xenotor wrote: » At least your left click spam will be locked to action combat. Not sure what you mean here, because you can do the exact same thing by spamming the auto-attack ability in tab-target camera.
Dreoh wrote: » Marcet wrote: » Hello, I prefer tab combat, I prefer to click and not move at all, 0 skill involved and all stat checking. Action combat is good but I don't like it in MMO's. I don't want people soloing bosses at lvl 1 cuz of skill based combat, it should be all stat based. That's my opinion. Edit: Hitting AOE with every autoatack seems terrible. You're also advocating for 0 skill like @jubilum ? I'm giving you the benefit of the doubt since there's more than one person with this opinion, but I can't think of any boon to having stagnant "guitar-hero"-style combat. Standing still and pressing the same buttons in the same order for every fight, from fighting level 1 mobs to end-level raid bosses, and hoping your dice roll is higher this time sounds extremely boring, stale, and un-engaging. I guess if you just like dice rolls and have a gambler's persona it makes sense, but outside of that I find it hard to empathize with your mindsets. You're seriously advocating for a pvp where both players just stand still and cast all their spells in order and whoever crits more wins? That's just unappealing as both a spectator and a participant. If you can convince me of the benefits of it I'm absolutely willing to listen and consider it, and maybe even convince our friends on this forum too.
Marcet wrote: » Dreoh wrote: » Marcet wrote: » Hello, I prefer tab combat, I prefer to click and not move at all, 0 skill involved and all stat checking. Action combat is good but I don't like it in MMO's. I don't want people soloing bosses at lvl 1 cuz of skill based combat, it should be all stat based. That's my opinion. Edit: Hitting AOE with every autoatack seems terrible. You're also advocating for 0 skill like @jubilum ? I'm giving you the benefit of the doubt since there's more than one person with this opinion, but I can't think of any boon to having stagnant "guitar-hero"-style combat. Standing still and pressing the same buttons in the same order for every fight, from fighting level 1 mobs to end-level raid bosses, and hoping your dice roll is higher this time sounds extremely boring, stale, and un-engaging. I guess if you just like dice rolls and have a gambler's persona it makes sense, but outside of that I find it hard to empathize with your mindsets. You're seriously advocating for a pvp where both players just stand still and cast all their spells in order and whoever crits more wins? That's just unappealing as both a spectator and a participant. If you can convince me of the benefits of it I'm absolutely willing to listen and consider it, and maybe even convince our friends on this forum too. Hi, yes. I like it like this, I play lots of hard-combat and difficult games, but for MMo's I want basic combat, click and not move, maybe in pvp could be bad but yeah, thats what I want. I'ts not rolling a dice, it means you win or lose depending on your strength as a character defined by your stats and gear. Not skill. What you said: "Standing still and pressing the same buttons in the same order for every fight, from fighting level 1 mobs to end-level raid bosses" thats exactly what I want.
Dreoh wrote: » Marcet wrote: » Dreoh wrote: » Marcet wrote: » Hello, I prefer tab combat, I prefer to click and not move at all, 0 skill involved and all stat checking. Action combat is good but I don't like it in MMO's. I don't want people soloing bosses at lvl 1 cuz of skill based combat, it should be all stat based. That's my opinion. Edit: Hitting AOE with every autoatack seems terrible. You're also advocating for 0 skill like @jubilum ? I'm giving you the benefit of the doubt since there's more than one person with this opinion, but I can't think of any boon to having stagnant "guitar-hero"-style combat. Standing still and pressing the same buttons in the same order for every fight, from fighting level 1 mobs to end-level raid bosses, and hoping your dice roll is higher this time sounds extremely boring, stale, and un-engaging. I guess if you just like dice rolls and have a gambler's persona it makes sense, but outside of that I find it hard to empathize with your mindsets. You're seriously advocating for a pvp where both players just stand still and cast all their spells in order and whoever crits more wins? That's just unappealing as both a spectator and a participant. If you can convince me of the benefits of it I'm absolutely willing to listen and consider it, and maybe even convince our friends on this forum too. Hi, yes. I like it like this, I play lots of hard-combat and difficult games, but for MMo's I want basic combat, click and not move, maybe in pvp could be bad but yeah, thats what I want. I'ts not rolling a dice, it means you win or lose depending on your strength as a character defined by your stats and gear. Not skill. What you said: "Standing still and pressing the same buttons in the same order for every fight, from fighting level 1 mobs to end-level raid bosses" thats exactly what I want. That's not even a video game at that point though. That's literally a simple stat check. At that point what's stopping you from playing a game where you walk up to an enemy, and just click "Attempt to Kill" and with that one press you either die or win depending on if your stats are higher or not. That's not a game, that's just comparing genitalia sizes.
jubilum wrote: » Dreoh wrote: » Marcet wrote: » Hello, I prefer tab combat, I prefer to click and not move at all, 0 skill involved and all stat checking. Action combat is good but I don't like it in MMO's. I don't want people soloing bosses at lvl 1 cuz of skill based combat, it should be all stat based. That's my opinion. Edit: Hitting AOE with every autoatack seems terrible. You're also advocating for 0 skill like @jubilum ? I'm giving you the benefit of the doubt since there's more than one person with this opinion, but I can't think of any boon to having stagnant "guitar-hero"-style combat. Standing still and pressing the same buttons in the same order for every fight, from fighting level 1 mobs to end-level raid bosses, and hoping your dice roll is higher this time sounds extremely boring, stale, and un-engaging. I guess if you just like dice rolls and have a gambler's persona it makes sense, but outside of that I find it hard to empathize with your mindsets. You're seriously advocating for a pvp where both players just stand still and cast all their spells in order and whoever crits more wins? That's just unappealing as both a spectator and a participant. If you can convince me of the benefits of it I'm absolutely willing to listen and consider it, and maybe even convince our friends on this forum too. I play games mainly to unwind and relax, you may be able to get me to raid a couple times a week as long as it is scheduled ahead of time so I can psychj myself up during the day. But, even then only as a healer and never as a dps. I will bind my main heals to keys for use during intense boss fights but that is as far as my memorization of which key does what goes. I do not pvp, and kill mobs simply to level. I play mmo's for the crafting, gathering, processing and social aspect and this game seems to be a unique experience in those areas. I have found combat most of the time to be stressful and causes me to not want to participate after a long day of RL stress, don't need it, don't want it.
NelsonRebel wrote: » jubilum wrote: » Dreoh wrote: » Marcet wrote: » Hello, I prefer tab combat, I prefer to click and not move at all, 0 skill involved and all stat checking. Action combat is good but I don't like it in MMO's. I don't want people soloing bosses at lvl 1 cuz of skill based combat, it should be all stat based. That's my opinion. Edit: Hitting AOE with every autoatack seems terrible. You're also advocating for 0 skill like @jubilum ? I'm giving you the benefit of the doubt since there's more than one person with this opinion, but I can't think of any boon to having stagnant "guitar-hero"-style combat. Standing still and pressing the same buttons in the same order for every fight, from fighting level 1 mobs to end-level raid bosses, and hoping your dice roll is higher this time sounds extremely boring, stale, and un-engaging. I guess if you just like dice rolls and have a gambler's persona it makes sense, but outside of that I find it hard to empathize with your mindsets. You're seriously advocating for a pvp where both players just stand still and cast all their spells in order and whoever crits more wins? That's just unappealing as both a spectator and a participant. If you can convince me of the benefits of it I'm absolutely willing to listen and consider it, and maybe even convince our friends on this forum too. I play games mainly to unwind and relax, you may be able to get me to raid a couple times a week as long as it is scheduled ahead of time so I can psychj myself up during the day. But, even then only as a healer and never as a dps. I will bind my main heals to keys for use during intense boss fights but that is as far as my memorization of which key does what goes. I do not pvp, and kill mobs simply to level. I play mmo's for the crafting, gathering, processing and social aspect and this game seems to be a unique experience in those areas. I have found combat most of the time to be stressful and causes me to not want to participate after a long day of RL stress, don't need it, don't want it. I think its fine to have that mentality. But when playing games I dont think limiting others for what you prefer or vice versa is healthy or engaging. I myself dont get stressed from action based combat with a high speed low drag feel to it. Action just feels better and immerses player control and RP better. Having standing still pokemon take turn battles is fine, but I dont want to do that in an MMO. As long as action combat exists in a sufficient form, I'm fine because it means my higher skill with dodging and blocking and actual maneuvering will be rewarded over someones tab target limited by being bound to one specific reaction and action. At least as far as pvp goes. And thats the way it should be. Going more risk for more reward
Dreoh wrote: » jubilum wrote: » I am a pure tab target kind of player. I have no desire to memorize a bunch of key combinations to activate a skill, this is why I couldn't play BDO, I spent more time looking at the skill tree between fights to remember the combinations than playing the game. I have a hard enough time remembering WASD to move around. I use my mouse to click skills on my hot bar to activate skills, I set up my rotation from left to right on the hot bar and move down the line to the end and move back to the left to start over skipping those still on cool down. I also rarely move during combat, only when standing in nasty stuff, since I also use my mouse to turn that means downtime on my rotation. This may not be the most efficient play style for all but it works best for me. I'm always about KISS. I mean no offense, as I support everyone having their own opinions and preferable systems and gameplay options, but in what way is this fun or engaging? Not having any desire to learn how to play a game is a completely alien concept to me. Why are you even playing if you aren't going to learn how to play? If you're not actually playing, and you're just pressing buttons in order, not even moving around, then you aren't really playing a game imo. It makes sense if you see combat as just a means to reaching other content like crafting or something, but otherwise this just sounds very stale. Edit: Lfmr wrote: » I played ESO the most out of any MMO, and there is a sort of creativity that comes with limited abilities, that's why I like to see that AoC only has one bar. I really do hope that this 'hybrid' combat system is truly hybrid and not action combat with a forced 20% tab target abilities. What I mean by this is, I hope the tab target abilities are going to be viable in their own way. This is interesting, because I constantly see people complaining that there is no variety in builds in ESO. Everyone always picks the same setup because there isn't enough variety or usefulness in other setups which stems from so few ability slots.
jubilum wrote: » I am a pure tab target kind of player. I have no desire to memorize a bunch of key combinations to activate a skill, this is why I couldn't play BDO, I spent more time looking at the skill tree between fights to remember the combinations than playing the game. I have a hard enough time remembering WASD to move around. I use my mouse to click skills on my hot bar to activate skills, I set up my rotation from left to right on the hot bar and move down the line to the end and move back to the left to start over skipping those still on cool down. I also rarely move during combat, only when standing in nasty stuff, since I also use my mouse to turn that means downtime on my rotation. This may not be the most efficient play style for all but it works best for me. I'm always about KISS.
Lfmr wrote: » I played ESO the most out of any MMO, and there is a sort of creativity that comes with limited abilities, that's why I like to see that AoC only has one bar. I really do hope that this 'hybrid' combat system is truly hybrid and not action combat with a forced 20% tab target abilities. What I mean by this is, I hope the tab target abilities are going to be viable in their own way.
Oenanthe wrote: » My favourite has to be GW2 and while AoC does seem to follow it a bit, it sounds like it is missing two of the things that make it great, mouse moving and no left click mouse button attack.